#why is the tileset so small compared to everything else?
24 messages · Page 1 of 1 (latest)
What exactly isn't working as expected? And can you show the scene tree as well?
well, the background is only supposed to fit to the tileset, but everything other than that (collectibles for example) is also massive
here is the scene tree
your camera's Zoom or project setting- window-stretch-scale?
do you mean the window?
sorry for the language
try to rise
it didnt help much with the actual problem though
i think its got to do with the tileset? the tileset might have something with it
go to the zoom?
that didnt help much either, heres what i actually mean
If the character is scaled correctly in relation to the tilemap, maybe everything else is the problem. Try to put the gui node a child of canvaslayer node.
seems only flag and key is correct
either the player and tilemap are wrong (assuming the player is scaled correctly in relation to the tilemap) or everything else is wrong
after taking it out of gui parent node, the background is suddenly huge again but in the editor this time
Did you try to put it into a canvaslayer node?
ok so i tried to resize it that way but it did the exact same thing
all the canvaslayer node did (assumingly) was put the background ontop of the tileset, leaving just a level with a forest ontop
it didnt help the scale size either*
like this
Resize the bg and zoom in camera