I'm instantiating a rocket to be fired from a rocket launcher, but I'm having trouble with Transform3D. I want the rocket to get the same position and orientation of the rocket launcher, but the last line of my function doesn't seem to be doing anything at all
`func _spawn_rocket():
# Instantiate in the root of the scene
var instancedRocket = rocketPrefab.instantiate()
get_tree().get_root().add_child(instancedRocket)
# Move the rocket into its starting position and orientation
instancedRocket.transform = transform`