#Anyone have tutorials or tips on how to import your own character for the GDQuest 3rd person shooter
10 messages · Page 1 of 1 (latest)
See docs.godotengine.org/ => assets_pipeline/import_process
Its a 2(+) step import and designed to be code-integrated = not directly intuitive. (which as you suggest could be and is being improved) :: but You can export a 3d character from your preferred 3d modeling software.
to actually get the character in :: The difference is godot “project filesystem” only looks in its own project folder; so the most straightforward way is to use your operating system file system (windows explorer, finder.)
Export your character to accepted file type .obj = basic or glTF format .glb= has most 3d associated data)
drag exported file into the project folder of your desired godot project.
Then in the project create a node tree that resembles their character but instead of it using their mesh is should references your imported mesh object/animations through a resource loader node or inherited scene node. 😴🐧🐉
I’ll try tomorrow and update this with any tips and more specifics. I got my blender file in with my penguinDragon character, but that way makes more sense to me for just cutscenes. 😴🐧🐉
Thanks. I say like 2016ish I made my own character controller by following tutorials on youtube.. but totally forgot how to do any of this since moving to Unity lol. I am one of the people that left after that weird /greedy move they pulled. I heard soon there will be an actual asset store etc. soon for Godot. But I don't wanna wait for it. I want to get started already. What I'm trying to do is use the same components/scripts as the GDQuest 3rd person shooter. Have you tried the template in particular?
No, but i plan to tomorrow. Regardless, what I described and halfway linked are the answers to importing a character
Alright thanks. Yeah try it out. Let me know lol
Godots docs are nice, in general you just have to be abit more willing to think in terms of code than unity. You either love it or hate it. Ill send another message with exact node names tomorrow, unless someone posts it sooner. 🐧🐉
Alright
link to mentioned github project https://github.com/gdquest-demos/godot-4-3d-third-person-controller
node structure of their test 3d character
3d mesh exists in CharacterSkin node of Player