#Boilerplate Code. Invest?
4 messages · Page 1 of 1 (latest)
I mean yeah?
Depending on what the prototype wants & what it needs, I don't see why not?
Especially if there's something you want to prototype quickly, then it can be really useful but I also think that there needs to be some thought put into the generic scripts if you want to build upon those generic prototypes or not.
Short answer (in my opinion) yes it can be useful but I hope those generic scripts doesn't pigeon hole you into making prototypes a certain way.
Yeah that makes sense honestly
I guess the key would be making those templates flexible enough
This is basically exactly what nodes are under the hood, for the most part. In that vein, you can actually make your own nodes to use in exactly this way, and you can even make them out of other nodes for that purpose. I'm not talking about just making and re-using scenes, either. You can make nodes that will show up in the node library, too. I found this video for an older version of Godot that explains it better than I can: https://www.youtube.com/watch?v=Irqlylvy2kk
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in this video, we discuss how to create your own nodes in Godot! This is very useful if you want to create code that is reuseable and accessable from the add node menu.
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