#Trying to create a grid-based platformer but cannot get collisions to work

6 messages · Page 1 of 1 (latest)

prisma salmon
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Yes, if you just teleport the players position the physics stuff won't work. is_on_floor() for example only updates when you run move_and_slide or move_and_collide

remote anchor
prisma salmon
#

If you just want to detect collisions without any other physics stuff you could use an Area2D

sharp oyster
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Layers and masks setup?

remote anchor