Hi,
I'm trying to use an outline shader to outline the shape of my entire tileset.
I've found this shader online: https://godotshaders.com/shader/2d-outline-inline/
But when using it on a tilemap, it outlines each individual tile, and doesn't do an outline at all if an individual tile has no transparent pixels.
I know this is because the UV property in the shader refers to each individual tile's UV when using a shader, but I have tried modifying this shader using SCREEN_UV to replace UV, and it hasn't worked.
I've done a ton of searches to try and fix this by myself, but I'm pretty new to shaders and I'm having trouble fixing it on my own.
Any help greatly appreciated!