Hello everyone! I am just starting to use Godot after some experience in Unity.
I have built the following hierarchy of nodes, and I want it to be the template "Prefab" to create Inherited Scenes from.
As each car will consist of these parts and will only have a different appearance (defined by the Mesh, right?) I am planning to only swap the resource used in the MeshInstance3D. In
Unity, for such purpose I would use the PolygonCollider3D which automatically adjusts to wrap the mesh. In Godot, however, when I add the CollisionShape3D node, nothing happens.
I know that you can select a mesh and then click Create trimesh collision <something>, but I am curious if it is possible to adjust CollicionShape3D to the MeshInstance3D automatically.