#Clam function
4 messages · Page 1 of 1 (latest)
vector2(value).clamped(value) changed to
Vector2(value).set_limit(value)
For float and int variables it works same
4 messages · Page 1 of 1 (latest)
So in the documentation the clamp function are obsolete.
and i have godot 3.5.1
can i still use the clamped function?
vector2(value).clamped(value) changed to
Vector2(value).set_limit(value)
For float and int variables it works same