#Timer
9 messages · Page 1 of 1 (latest)
Your scene is laid out like this:
Node2D
Timer
So what is happening is in this order:
- Timer checks if its autostart is true. If so, it starts. If not, it waits.
- Node2D sets the timer's autostart to true. But the timer has already run through that logic
Children are _ready before their parents
thank you for replying my question, hi sir, does that mean autostart is called when the condition is _ready() ?
why is the autostart property on the timer only called when the timer is in _ready() condition
the description on the timer doesn't say that autostart is only called when the _ready() condition is
If true, the timer will automatically start when entering the scene tree.
Note: This property is automatically set to false after the timer enters the scene tree and starts.
"entering the scene tree" is like saying "has become ready"
hi sir, thank you for answering my question, sorry in advance maybe I didn't understand the meaning
which means autostart will be called when the timer is in _ready() condition, because previously I made a command when parent was in _ready() condition, so it has been missed right
correct me if I'm wrong, and thank you once again, and sorry to disturb your time