#Function doesnt get called
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"Invalid call. Nonexistent function 'instance' in base 'Nil'.
i tried to add the var on make the export scene too onready but neither works
Enemybullet is class?
Sorry, I don't have computer right now, only phone, when I will be on comupter I will futher help, ok?
sure! thank you so much ๐ im starting my development journey currently... its really fun but yeah really hard to find mistakes once they are made ...
backtracking is fun though but sadly i came to an deadend for me
I also just started, there are a lot of things, that just doesn't work like you would like to
Ok, I have computer
Now I have time
I think this is clue:
https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_basics.html?#classes-as-resources
Introduction: GDScript is a high-level, dynamically typed programming language used to create content. It uses a syntax similar to Python(blocks are indent-based and many keywords are similar). Its...
Also, this is code from https://www.youtube.com/watch?v=sWUGxkbh2fg
and it should solve all your problems
Learn to Code from Zero, With Godot: https://gdquest.mavenseed.com/courses/learn-to-code-from-zero-with-godot
๐ THE LINKS
Open-source demo project: https://gdquest.github.io/godot-demos-2022/ranged-attack/
๐ฅ CREDITS
Video edited by Nesi: https://www.youtube.com/c/NesiAwesomeness
๐ JOIN US
Come chat on Discord: https://discord.gg...
Also you should look to trpg series of gdquest, expecially to the moment of creating grid:
https://www.gdquest.com/tutorial/godot/2d/tactical-rpg-movement/