#Valkyrian Pirates Custom Items not loading

1 messages · Page 1 of 1 (latest)

violet fossil
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Not sure if this is the place to put this, but im hoping someone with experience with the mod will respond.

Im using the valkyrian pirates mod ( https://modrinth.com/mod/valkyrien-pirates ) and It says in the changelog under version 1.8.5 that you can give custom items to the pirates that spawn with the ships. Im not sure how to do this.

I checked the config, and copied from my config is:

#Custom crew equipments- mainhand,offhand,helmet,chest,leggings,boots
custom-crew-equipment-0=musketmod:musket,0,0,0,0,0
custom-crew-equipment-1=minecraft:iron_sword,0,0,0,0,0
custom-crew-equipment-2=musketmod:musket,0,0,0,0,0
custom-crew-equipment-3=musketmod:pistol,0,0,0,0,0

as you can see, i have changed the main hand item to both modded and vanilla items, however when i load into a world, all of the mobs still spawn with their default bows. I have the revevant mods installed, I have saved the changes, tried closing the game and restarting, and reloging into the world. Nothing works. They still have the default bows. looking for anyone with experience with this mod to help, as there is almost nothing to go on from any other source that I could find.
Thanks,
WB

tardy tapir
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@abstract yoke any idea?

abstract yoke
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Have you actually enabled the custom items option in the config?

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To spawn custom crew also you need to use the debug stick to modify the crew spawner block in a world with live world off

violet fossil
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#general config for Valkyrien Pirates

#The minimum rate the pirates will fire their cannons at
cannon-firing-pause=40

#The speed the cannonballs will fire at, default=1.7
cannon-range=1.7

#The max amount of blocks for the new ship builder, set to -1 to use the Eureka/VS version
max-ship-blocks=-1

#How many ticks should it take for an NPC controlled ship to change its target position, default 50
controlled-ship-updates=100

#Base power for cannonball shot entity, default=2.2
base-shot-power=2.2

#Based squared distance to trigger NPC ship pursuit default=10000
pursuit-distance=10000

#Planned for removal: max size of ship in blocks to spawn as a pirate ship
max-ship-blocks=5000

#Custom crew from config
custom-crew-entity-0=minecraft:zombie
custom-crew-entity-1=minecraft:skeleton
custom-crew-entity-2=minecraft:creeper
custom-crew-entity-3=minecraft:stray

#Custom crew equipments- mainhand,offhand,helmet,chest,leggings,boots
custom-crew-equipment-0=musketmod:musket,0,0,0,0,0
custom-crew-equipment-1=minecraft:iron_sword,0,0,0,0,0
custom-crew-equipment-2=musketmod:musket,0,0,0,0,0
custom-crew-equipment-3=musketmod:pistol,0,0,0,0,0

#Whether flying pirates should spawn in the world or not (default true) BETA!
should-enable-flying-pirates=false

#what item should be used to recruit friendly pirates in the format "minecraft:golden_apple,1" to mean 1 golden apple
recruit-cost=minecraft:golden_apple,1

violet fossil
abstract yoke
abstract yoke
violet fossil
abstract yoke
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We have some one on our discord server written by one of our members but there isn't any one officially. I'll see if I can copy paste it here

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Yeah I can't copy it without nitro

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#1348045665279676436 message it's here and I'll get you a discord link for it if you would like

violet fossil
abstract yoke
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Pirates, sails, and our space mod genesis