#VS Clockwork ships produce high lag spike when rendered

1 messages · Page 1 of 1 (latest)

exotic kite
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When player load/unload chunks where ship is located, huge lag spike freeze the game.
Depending on PC setup and ship size, freeze time can variate between a couple of seconds to 1 minute.
For GTX 1080 / 13GB RAM reserved for the game and high graphics settings, freeze is about a minute.
For 50GB RAM and same set-up freeze time reduce, but still too long - about 20-30 seconds.

When player dies near rendered ship, and respawn somewhere near by, the lag spike time doubles (looks like game unloads and than loads the ship).

nimble trail
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logs? modlist?

exotic kite
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@nimble trail

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About logs, what kind of should I attach? (I mean, there is no crash, just a game freeze, so, maybe some specific logs are necessary?)

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About spikes

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Lag spike screenshot is made with 8 render distance, 5 simultaing distance and lowest graphics settings (with lowest settings it takes about 10-15 seconds)

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Also, if you provide some input to the game, like mouse clicking or keyboard pressing, the game can permanently freeze, so only manual restarting is available at this point (or I was too impatient after 5 minutes of waiting)

exotic kite
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Tried to disable all connectivity (everywhere where I've found it). Things went better a bit, but not really much. Lag time reduced from 1 minute to ±30 seconds on 13GB RAM.

radiant sand
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2.4.9 has a bug where disabling connectivity doesn’t actually disable all of connectivity

exotic kite
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Thx. I'll try!
(That's terribly weird, i thought I've updated the version... Looks like in my dreams actually)