#Sudden Changes In Mass/Buoyancy Flings Objects In Water
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turns out even something as common as cobblestone can trigger a fling
I have replicated this using both default physics settings as well as some modified settings (such as no air pocket buoyancy)
Also: it seems a change in net buoyancy is one of the more important factors in causing a fling underwater
So it takes very little mass to fling single balloon casing in water, whereas a tremendous amount of mass change is required to fling something like a boat made of wood
The gravitron could be a culprit as well, as it seems to change how blocks are affected by buoyant forces and therefore create a higher risk of flinging
ok
Interesting observation: placing a wooden pressure plate or trap door on a singular balloon casing entity causes it to bounce out of the water, gaining exponentially more velocity on each bounce until it vanishes
Simply dropping a single balloon casing into water can cause it to fling
I wonder if the body lift/drag feature might have something to do with it; I managed to get a glimpse of the balloon casing travel in a curved path before vanishing
Water physics is really broken rn
Noticed that a few things haven't been tested (just a notice. nothing much)
Balloons weigh 10kg
Water is 1000kg dense
Balloons are gonna have strange buoyancy
But it shouldn’t be doing it on block update, it should just be bouncy from the start
it is
also in my testing I have found that having a single cambered wing as its own physics entity and letting it fly also results in a fling
I believe it also weighs like 10kg
travels in a loop and rapidly picks up speed
50
yea
cambered wing perpetual motion machine
(or flinger)
I can’t wait till you find out what lava does to light weight blocks
