#Have a "Speed limit" to prevent ships being vanished to the ninth circle of hell randomly
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not planned
because
- the limit would have to be so high so as to not interfere with addons that it won't really help if your ship yeets anyway
- VS shouldn't enforce limits like that onto every addon. If a specific addon wants to have a speed limit, they can, but its their decision
i like that answer
just make it a config option
What about a limit on the acceleration?
also fucks with addons and stuff like physics bearings
As to not interfere, it could be either:
-a line in a config, turned off by default(already suggested)
-a block, which you need to place on the ship(like an airbrake, or something like that) which allows you to set a speed limit for the affected ship
It could be as simple as just capping entity's speed(like stuff Paper does) or applying a sort of coefficient, reducing entity's acceleration(like inverse quadratic/inverse sigmoid of one's speed)
I prefer the airbrake to the config tbh but it would be a bit more work to implement. Also feels more like addon territory than the config
It’s way better for each addon to implement their own speed limit
That their thrust blocks won’t accelerate past
At this point what doesn’t
If you're going to place blocks on ships anyway you might as well put a clutch with redstone receiver and then just shut off the engine remotely.
Yeah, that's a good idea as well!
I've just suggested the idea with config, because I ran into the speed issue myself :D
Basically, I host a server for a few friends on some "straight from the dumpster"-quality server,. And it's not fast enough to send chunk info when you fly on a fast ship(or elytra for that matter). I tried hacking together a patch, but as it turns out, I'm too dumb for that ;-;
And it's something that doesn't require each player to tweak their ship designs(like if a player uses someone else's schematic or the ship is just small and doesn't have free space for the redstone stuff)