#invisible contraptions on ship

1 messages · Page 1 of 1 (latest)

fossil nebula
#

only with shaders but when they are off flaps turn black

#

the shaderless version for reference

opaque lintel
fossil nebula
#

i dont have it tho

opaque lintel
fossil nebula
#

im now having an issue where it wont go in a world it says theres not enough ram

opaque lintel
#

Then… give it more ram?

fossil nebula
#

but i might just have to restart the pc

fossil nebula
fossil nebula
fossil nebula
stone vine
#

Turn off Use max Block Entity Distance in Sodium Extras settings.
#1465125176709746800 message

stone vine
#

See if you can find that setting elsewhere, or install the mod to toggle it off.

fossil nebula
#

and the issue is not with trackwork

stone vine
#

Are shafts & clockwork ducts also messed up?

#

I cant tell from the image

fossil nebula
fossil nebula
stone vine
#

Mb and gl, looks like you have alot of mods to test

fossil nebula
#

im so cooked

stone vine
#

¯_(ツ)_/¯

zinc wren
#

perhaps install Colorwheel, might help. I'm not sure if shaders work with flywheel natively.

fossil nebula
zinc wren
#

what shows up when you run /flywheel backend

fossil nebula
#

my game broke gimme a sec

#

i also cant see my self when sitting on a ship

fossil nebula
zinc wren
#

try /flywheel backend colorwheel:indirect

#

or colorwheel:instancing

fossil nebula
zinc wren
#

Anything under colorwheel

zinc wren
fossil nebula
zinc wren
#

Are you using a shader compatible with colorwheel?

fossil nebula
zinc wren
#

well I guess that's the issue

#

not sure what else I can do

fossil nebula
fossil nebula
fossil nebula
opaque lintel
#

Maybe

fossil nebula
opaque lintel
#

Idk then

fossil nebula
fossil nebula
#

these mods might need to be removed - colorwheel 1.2.1+mc1.20.1

  • create_interactive 1.2.1_1.20.1-forge
  • grapplemod 1.0.1
  • gravityapivs 1.0.2
  • particle_core 0.3.2+1.20.1+forge
  • pirates 1.9.3
  • vs_eureka 1.6.1
  • vs_sup_fix 1.20.1-forge-1.3
  • vsprinter 0.2.0
  • vstuff 0.2.5-fix1
  • vtil 0.5.8
  • walljumpvs 1.20.1-1.0.0-forge
    -- configlibtxf 4.2.8-forge
#

and these might need to be brought back - create_interactive 1.1.1-beta.4_1.20.1-forge

  • grapplemod 1.20.1-v13
  • particle_core 0.3.1+1.20.1+forge
  • vstuff 0.2.5
opaque lintel
#

I doubt it’s eureka

#

Or vs printer

#

Or vutil

fossil nebula
#

what could it be

fossil nebula
#

IT WAS GRAVITY VS

opaque lintel
fossil nebula
opaque lintel
#

Yeah but what the heck is that

fossil nebula
#

its the mod that lets you flip over and its the vs version

opaque lintel
#

??

#

I’m still confused

fossil nebula
opaque lintel
#

Huh

#

I don’t see why that would break rendering