#A handful of QoL changes to the gas and balloon system in Clockwork

1 messages · Page 1 of 1 (latest)

livid pagoda
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I had a handful of things me and a friend had been going over that would be nice to have with a little more ergonomics and functionality in mind, some of this might already be planned but I'd like to put it up as suggestions as well

  • Allowing nozzles to have information shown through the display links
  • Adding a block or system with functionality similar to a parachute valve on a real hot air balloon where it's basically pulled open to vent a large amount of hot air quickly instead of waiting for a more calm descent
  • Reducing the rate the gas nozzles temperature is adjusted with the rotation mechanism

There's other things we've talked about that I might mention later but these are some of the ideas off the top of my head

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In light of my support request and the tragic information i've come to find out I would also like to add the following

  • Adding compatibility with create: connected fluid vessels with steam extractors
bleak linden
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your last request first needs to be implemented by create connected devs to allow fluid vessels to become boilers before implementation here.

livid pagoda
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i've been using them as boilers in my recent modpacks

bleak linden
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oh they added this mb then

livid pagoda
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it's cool, I remember trying it in the earlier versions and saw it wasn't possible then, glad they added it in recent versions

mortal fable
molten meteor
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Isn’t a parachute valve kinda the same thing as just opening the balloon with pistons, bearings, stuff like that?

sick jetty
# livid pagoda I had a handful of things me and a friend had been going over that would be nice...

i think the parachute valve system should be added (not with that name tho). i've been playing around with balloons and it just takes ages to cool down in order to descend.

maybe make a block named "Balloon Air Extractor" that, you guessed it, would extract gas from the balloon, lowering it's temperature. then you could control it with the already existing Gas Valve and vent gasses with the Exhaust

mortal fable
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to leak gas

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and i feel like that's infinitely cooler than a block that extracts gas

sick jetty
mortal fable
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use a mech bearing or a piston

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to open the balloon

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to trigger a leak

sick jetty
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k

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i still think the air extractor would be simpler and more compact tho

mortal fable
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but that doesn't make it better

sick jetty
mortal fable
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but i'd have to talk to tomato

livid pagoda
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yea the valve system was something I thought of when me and my friend were talking about how incredibly slowly larger balloons descend with the new functionality in 5.4.4 but he's more interested in the display links working with nozzles and lowering the sensitivity of the temp controls of the nozzle and I'm more interested in getting the steam system to work with sideways tanks

sick jetty
sick jetty
livid pagoda
# sick jetty i could make a PR that adds a config entry for the nozzle temp controls' sentiti...

I was gonna respond yesterday but I got lazy, but that sounds good. I'm testing out the latest update currently and I think I have to delete all my configs since I changed some stuff before the update. my friend is keen on seeing display link information on the gas nozzles but I'm pretty indifferent to that since I have other plans in mind.

I know the devs said on every 0.5.4 patch that it was gonna be the final patch which idk if that means they're gonna plan for a larger update with a longer development time or doing something else but I'm hoping to see the sideways tank sooner then later for my own personal projects.

sick jetty
livid pagoda
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I hope it happens in the next 5 seconds

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I had another QoL idea for part of a debug menu that shows what the nozzles recognize as a balloon with an outline like the VS ships when enabling hitbox rendering, idk if that's a thing in clockwork right now but being able to see what the nozzle considers a balloon would be nice to try and work out potential issues with designs

toxic gardenBOT
livid pagoda
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👎

sick jetty
livid pagoda
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yea I mean it's cool you're doing all this stuff, I don't have that much modding experience, like none actually although I have a good idea how to make datapacks which I guess some people would call modding experience, anyway if you don't know how to or don't want to do something I'm not gonna be like demanding and expecting things especially when I don't know the process behind making it

sick jetty
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gotta go do some reverse engineering on create's code to see how that works

sick jetty
livid pagoda
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I think all the balloon info should be able to be linked since I would imagine people using balloon as warships and having the volume and whether or not the balloon's integrity was compromised would be nice to see

sick jetty
livid pagoda
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👍

short solstice
short solstice
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Sry for non-english, but is says "No info" in first place

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Wait a sec, i'll fix

sick jetty
short solstice
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clockwork-0.5.4.5

coarse mirage
short solstice
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hm, thats weird, the same issue(

coarse mirage
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maybe it needs to detect a balloon to have display info

sick jetty
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It just said that there's no pocket

sick jetty
short solstice
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yeah