#server specific "kelvin" issue
1 messages · Page 1 of 1 (latest)
update clockwork
newer clockwork should contain newer kelvin which should have fixed this
wait i think i see my problem now
in my modpack it IS updated but for some reason when i export it it has a overide making it a older version
but the pack doesnt function when i just delete that overide so im not sure what the fix is here
thank you but do you have a answer for the problem as it now is known to be?
this is how the pack looks when exported
yes i am
it will not be detected