#BALLS

1 messages · Page 1 of 1 (latest)

merry ruin
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  • each made of 4 ships per ring, 8 rings per sphere (32 ships per ball)
  • I tried to disable as many collisions as I could but its definitely not all of them and probably not even all of the ones that should be disabled
  • as you can see they arent too heavy on the physics(unless they come into contact with one another)
strong bear
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32 ships??

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goddamn

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my pc stops on 10 max

merry ruin
merry ruin
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it actually happened twice as I was bilding the ball

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quite a lot of ships

fleet sun
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nice balls

merry ruin
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thanks

summer ruin
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never do this again plis im traumatized

merry ruin
reef trellis
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I like your balls

summer ruin
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this was never meant for minecraft and it has given me brain damage

summer ruin
reef trellis
merry ruin
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I think Ill build a bigger one tomorrowclueless

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6 ships per ring, 12 rings per sphere, 9 blocks in diameter...

reef trellis
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Make one of these jp gyrospheres

merry ruin
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I was planning to build a vehicle that would work like the star wars droid

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BB8

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oh, Jurassic Park gyrosphere

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Ig I could but the visibility would be shit

reef trellis
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Prob

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Or you could just make a normal sized sphere and resize the physics bearing

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Iykwim

merry ruin
reef trellis
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3 ships

merry ruin
reef trellis
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One for the ball steering and movement

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One ball

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And one for the interior

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With seats and shit

merry ruin
reef trellis
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You build the balls like a solid thing

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With copycats

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And then you use bearings to move it around

merry ruin
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oh, yeah thats also possible but nkt as smooth

stoic nymph
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Love the 4D looking hitboxes

merry ruin
reef trellis
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Bibilically accurate vs

merry ruin
merry ruin
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btw, I think having a lot of ships with overlapping hitbox outlines(the purple cubes) also impacts physics performance even if the ships are not colliding - I used to have ~30 phys TPS with that thing loaded before I disabled a lot of its collisions(the shafts dont touch)

merry ruin
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Holy shit, I think I found a way to save N/2 ships where N is a even number of rings in the sphere without any visual compromises, simply better allocation of ships

for reference: in a sphere that uses 8 rings, 4 ships per ring(32 total) this method would save 4 ships(12.5% of total)

It may not seem like much but if I were to disable all collisions between all ships in a sphere of 32 ships its 496 constraints but for a sphere of 28 ships its 378 constraints (almost 24% less)

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🤯

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though the difference in how many constraints Id have to place manually is 342 vs 294 (only 14% less)

merry ruin
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Damn, I think there is a even better way to make a sphere out of cubes... this is a much deeper problem than I thought

merry ruin
dark thicket
merry ruin
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the naming is as follows:

  • radius
  • angle offset between ships
  • number of ships
  • ACD - all collisions disabled (yes I took the time to disable all 105, 276 and 378 collisions)
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now they only drop a few phys tps when all 3 are in contact

stoic nymph
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That's the exact reason why I asked spaceeye for group collision disabling

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If it was a thing, I would finish my smooth ball

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For now it's just 1/10 of the ball and it already causes 1 ship tps

merry ruin
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and how big is it?

stoic nymph
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I don't remember it rn

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Wait I'll find it

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#minecraft message

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I'm not sure if I ever shared the number of ships it would contain

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I would have to calculate it again

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Oh wait

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I don't remember the angle

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Well

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I won't tell you know then

merry ruin
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I see that you were building it one ship per surface, very unoptimal

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btw it helps a lot when the number of rings or double rings in my case is a power of 2

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this way when you build 1 you can schem it and connect them together

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since disable collision constraints save in Vschems you save yourself from disabling half of them by hand each time you schem and connect them

merry ruin
stoic nymph
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That is probably an approximation, but I think it should be divided by 2

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Because you can use 1 ship for 1 and the opposite side

stoic nymph
merry ruin
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but my method is only at ~3,5

stoic nymph
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No it couldn't

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I know what you mean but I use a different technique

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Only 1 middle ring can be made using + looking structures

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The rest is more complicated

merry ruin
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so how do you construct it?

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do you build it without poles and equator?

stoic nymph
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Here are some very compact and beginner-friendly build tips I have used up to this day.
My wish this year is only a consistent upload schedule I tell you.

►Old Tips Video: https://youtu.be/420xXguG3OY?si=-ddfzrcIRJQtmOqf

►Roblox Build a Boat for Treasure: https://www.roblox.com/games/537413528/Build-A-Boat-For-Treasure?
►Discord server: ...

▶ Play video
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Go to 8:32

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Sth like that

merry ruin
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ooh, so thats how you get it so smooth

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but how do you make the narrowing slices? slope blocks on the sides of the surfaces?

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I limited myself to full blocks because they have 1 lod per surface and I can use the high friction blocks this way

merry ruin
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unless the angles change the closer you get to the poles or something

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🤔

stoic nymph
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One trapezoid is made of 3 ships

merry ruin
stoic nymph
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Yes

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I use ships because I need dimensions to be perfect

merry ruin
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makes sense

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now I know where all the phys tps went

stoic nymph
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Literally copycat boards are 8x to thick

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(Boards are 1 pixel thick)

merry ruin
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btw, do you only use full blocks? how do you make the triangle shape at the poles?

stoic nymph
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I mean, the poles are flat

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So it will be just n-gon

merry ruin
stoic nymph
merry ruin
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I didnt think about that at all

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I see, my balls may be more practical but making a smooth one is a different form of art...

stoic nymph
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That sentence would sound quite funny without the context...

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Anyway

stoic nymph
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Sth that probably no vs player made ever

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Or at least I haven't made

merry ruin
stoic nymph
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I checked at which radius I can make copycat layers align almost perfectly

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Iirc I went for 13 blocks

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Radius

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Yk, I made 2 rods rotated by some angle and tried to connect their ends

stoic nymph
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The smaller the radius, the bigger the angle must be

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So it's less smooth

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If I had to keep the angle, getting right trapezoids would be pain

merry ruin
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anyways, we will talk tomorrow, now I should go to sleep

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good night

stoic nymph
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Yea, me too

merry ruin
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@stoic nymph I thought about it some more today and I realized that squares cant be arranged into a trapezoid shape where the bases have different lengths without some part sticking out, how do you account for that?

stoic nymph
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I can live with that

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I could techically use e.g. copycat slopes for that, but I would have to change the design entirely

merry ruin
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ahh, so there is a margin of error

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btw, @stoic nymph Ive been trying to come up with a configuration of bearings or constraints that would allow me to spin the sphere around pitch axis(driving forwards) and offsetting the pitch axis around yaw(turning) but without rotating the sphere with it, only the pitch axis, do you have any ideas?

stoic nymph
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uhh

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you like sync rotating stuff with ground do you?

stoic nymph
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you could put sth in a sphere rotating freely (or sync rotated to the ground) around the pitch axis and put a flywheel on it

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it could be either the clockwork one or phys one

merry ruin
stoic nymph
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uhh

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give me a moment

stoic nymph
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uhh

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the video in too large

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wait

merry ruin
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is it still compressing?

stoic nymph
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no, I thought I might aswell use phys bearing

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but...

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either the snap bearing or phys bearing is broken

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or both, no idea

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yep, definitely phys bearing

merry ruin
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huh, you are on Vs 2.4, right?

stoic nymph
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ye

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but I found the solution

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change from follow angle to locked

merry ruin
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wait, so it works in the video?

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I dont get it

stoic nymph
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no it does not

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im compressing

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ok

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it does not have to be that wide btw

merry ruin
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🤔

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I think you built something different than what I have in mind

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Ill build an example of what I mean later

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but incomplete

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because I dont know how to get that one feature

stoic nymph
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other way would be just splitting the sphere into 2 half spheres

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and if you rotate them in opposite directions, they turn the sphere

merry ruin
stoic nymph
merry ruin
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yeah

stoic nymph
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Hmm

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So if you had a seat inside, you would like it not to rotate

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And point always 1 direction?

merry ruin
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maybe... idk if thats the right analogy

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I dont want the ship which spins the sphere to transfer its yaw rotation to it, only pitch

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but honestly it may be just a theoretical puzzle because this system is already falling apart
#controlcraft message

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I imagine that adding more complexity to it isnt going to help...

stoic nymph
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What if

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You just use my old design...

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#1255853663306514494 message

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And make the tilt of weight in both ways?

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That would probably work?

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My design was quite bad ngl

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I think you could make it roll better

merry ruin
stoic nymph
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Basically just use either a ball bearing or 2 bearings in the opposite direction in the same place

stoic nymph
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You would need to somehow make a gyroscope which would keep a block inside always face 1 direction and then you could put a weight under the block and tilt it in different directions to make it roll

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Actually, you just need a ball, build the "radius" and use vmod constraint to get free connection

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This way you can connect a block in the middle of the ball without it being limited to ball's orientation

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Then just place a gyro on the block, put gold block on the side of the block and see the ball roll in this direction

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Actually

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If you have the free block

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You can easily just make the whole system of propulsion / power on it

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The ball will be touching the ground, but the ship inside will be completely unattached

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(Unless you tell it to interact with the ball, which is great for steering)

merry ruin
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wait, what is the free block and how is it connected to the sphere?

merry ruin
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so its connected by a connection conatraint in free orientation?

stoic nymph
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Ye

merry ruin
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and the free block has its rotation synced to world?

stoic nymph
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Can be

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Depends on the type of steering you choose

merry ruin
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but its supposed to work as the rotation anchor?

stoic nymph
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Wdym?

merry ruin
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basically its the ship relative to which all other ships rotate

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but it keeps its orientation

stoic nymph
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Oh yes

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That would be the main ship

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I think

merry ruin
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ok, but if its connected with a connection in free orientation than it doesnt do anything

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there is no way to transfer rotation through a free connection

stoic nymph
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Well

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That is

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Not true

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You could either use some kind of sync rotation or try to do some weird stuff with sth also rotating in the center and pistons which would probably make conntact with the ball

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||or you could just put thrusters on the free ship and use them to move the ball||

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But I don't think you would like this idea

merry ruin
stoic nymph
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Indeed

merry ruin
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but I think using friction to roll the ball isnt really viable in Vs

stoic nymph
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True

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But you still have sync rotation

stoic nymph
merry ruin
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🤔