#Collab performance fixer mod
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Optimisation of what specifically
hopefully Everything including parts of the game that the player doesnt even interact with
im trying to fix everything
this is v1
what does that mean
Bru
its on mine
Do we summon mods
?
wait wtf why yeah
i see that
im taking that down something went wrong
should not be 426 bytes
You are vague, none of what you said relates to VS2, you posted a suspicious jar and deny explanation of what specifically you did
๐
its an attempt at making a mod like modernfix not for vs2 specific
im just litteraly looking for someone to help me test this i have the previous version here that isnt empty
but this is missing like 80% of the update
From 1.0.0 to 8.5.0?
yeah i didnt change that part yet im working on having alot rewote
i dont want to use a large number for alpha testing
im going to have to redo the main class it failed to get the rest of it on the compile
its not empty lol its just ****ed up a bit
i need to fix that they arent supposed to be mock behaviors
the implementation is not there for those
ill continue to post updated files here sorry for the time of day
i see delta is writing a novel
should i just leave?
k, so this uses janino (in-memory java compiler) to compile some arbitrary line of code stored as string and execute it. While currently the code in this string does not seem to be malicious it can easily be replaced with something harmful (or it is possible that I just missed something).
Anyways seems like a giant vulnerability that allows for arbitrary code execution with a simple mixin into AdaptiveOptimization class.
<@&1000126578094768228> I'd take it down, given that its not related to VS and may potentially be malicious
im not making arbitrary code im giving it a predefined library of stuff to pull from locking it down so it cant take input and making it change its own implementations
uhhhh
but yeah
I read the code, this does allow for arbitrary code execution.
yeah im not done making this
seems like an openiong for viruses
...
have you done more mods then that
send us a proper github user to look at previous stuff aswell
I did one to fix flowing fluids making the entites and the time of day lag
github no
still learning about github
ill have to look that up
no i just started talking to people about modding..
this is like a second attempt
im happy i was able to get the first one made
It's him
lack of experience is getting me publicly executed it seems
nah tho uh
posting random ass jars w/o source code tends to do that ๐ญ
yeah
I'd suggest just not trying to compile anything during runtime. Even assuming this is not done with malicious intent - still a vulnerability that can be abused by anyone :P
which is why i was against posting it in bloody showcase instead of getting one other person to work with me in DMs
sorry
wait whar
from publicly executed to getting developing tips from vs2 addons you broke a record or something XD
๐
... i dont know what im supposed to do from here am i fine to keep trying to get this to work and get rid of the janino part or is this a canned project?
like im actually trying to do something..
The thing is that you are pretty new on this server and posting something that can potentially harm people
It's incredibly easy to make malware (totally not speaking from experience)
Even near undetectable one
understood
Not your fault per se but it's in human nature to be suspicious
can i get some help so im not just trying to learn everything from google and AI
The fact that i didnt know Janino is a potential attack vector means i need someone with some actual experience to help guide this project
Not all though
Making a repo for a minor mod is an overkill imo
i was trying to origionally get it all in one class like this here is my source code
from 8.5.0
I don't know much about java but it sounds like it would be a hell to maintain
it worked for flowing fluids but it lacked the rest of what i wanted
I would still recommend you to do it though. Would make it easier for people to believe you
Ill talk with col9kam tomorrow on the github hes in mexico im over here its all dms
thanks
At least you got a wider audience that helped you out lol
this is what i asked for in a cursed way, all good here
the mod seems simple, how would it optimize the game?
One moment
so wheres the simple part?
like i said im building it right now
i have to do it in steps or else how do i know it functions
that was a test version and im still working on it no github yet so this is my office lol
the one available right now is simple but it fixed alot of latency i was experiencing on my modpack reguarding flowing fluids mod
ill post the source here for yall when i get the mod to compile successfully instead of empty
i would love for you to post it
Np
okay so talking with him this morning we are going to leave out dynamic code generation and make that its own mod and do targeted fixes here thanks for your guidance still fixing method declarations im glad ai is a thing to read these errors to me
what it was said thats not secure
why skull emote?
google cant read me the error out
i doubt you want to
OH you use translate and english isn't your main language?
you should have started with explaining that as a first thing
this probaly made it hard for both sides to really understand eachother properly
it is we have to make alot of paragraphs to say what is meant
well you are already one leg invested
you code and coding is in english latters so just continue on evolving your english and grammer
its a must my dear friend
thank you sorry for the trouble i made yesterday it was unintended i was told it was successful compile so i got very excited
my brother you got tips from a few vs2 addon's dev's so you are in a good place
aslong as you are a good person that dont intend to infect us with viruses just continue asking vs2 addon's developers on tips for your respectfull project
i just want the game to be able to run way more mods so i can have everything i want in one modpack without my cpu overheating
I have to delete alot of mods to get performance
im sure they will be more then happy to guide you on the right way to do your intended stuff
i get that to be honest
To the point of performance, I will say something I've heard from others, it's moreso what people prioritize when making mods, they focus on the actual content(which is good) and less so on optimization (see mcreator)
i refuse to work in mcreator im already making stuff to fix what they lagged up lol i need the content though
No I mean like use mcreator as an example of focusing on content vs optimization
ahh that makes sense thanks
538 510 495 errors left
I see how it could get mixed up
Parenthetical was a general exemplification but it was structured as linesr
Maybe someone can help them make it better?
I hope so
heres the current source project folder so you can see what im up to i got 480 errors left to fix
so no it wont compile yet im working on it
460 errors left
Continuing compilation error fixes 380 366 322 296 262 191 errors left
Im having alot of fun working on this it does take alot of time mostly because fixing one thing errors something else but im pretty optimistic on this. The errors jumped to an insane number so somewhere there is one type causing alot to be invalid and its just a good second screen time passer while I watch YouTube honestly this is not a bad side hobby kinda like making a boat or something
I got to figure out that one change that caused more errors today but im sure when I find it it'll get rid of those errors made like it seems to do for 100 errors Ata time. Maybe a bit too complex for a second attempt mod. But im just going to work through it and just dedicate more hours to it because there's no reason I see to go backwards and simplify it after 3 weeks working on this. I dont know but I think im gonna have to cave and buy the license so my friend can work on it with me in parallel.
Hopefully I can get some good use out of it doing other stuff for you guys when I get done here.
found better tools i can see exactly what i have broken now
penguin alpha is free right now also so its much faster than SWE-1 at explaining the errors after build gradle finishes its errors out
windsurf itself is way faster than intellij for my fixes
35 errors left
is not a valid mod file need to look into it
im excited this can be the last errors i got
just a missing dependancy declaration?
i guess next is to make the chunks load faster more than just stay well and fast
i need to add some stuff to the F3 i can now open a chest immediately after spawn with no lag i need to test the water and stuff but im gonna go eat first
biome locator is still too slow for me
Currently out getting food will be back working on making the chunks pregenerate with the extra overhead along as it doesn't push down tps and fps to an unacceptable rate
1.1.3 currently runs along 550 other mods in my pack but it can always do more
that feels better
time to ensure more of the features are making a proper impact
Okay time to go make my own mods bye
<@&1000126578094768228>

oh you manage to make it work! nice!
how does it optimize stuff?
tick distribution and memory handling optimization triggered by low tps or fps and then returning the values to normal when the situation stablizes
yeah and it fixed phillips issue he was having so im on the right track thats why i call it attempt not my masterpiece of skill and labor
Did I miss anything
if you dont accept vibe coding its not going to stop me from making this i need my world to function normally anyways
his crash was from the factory must grow so theres another thing im going to start covering, which im happy about.
I actually quite like this more than bug reporting
i also called the wrong mod info to you
the thing i just talked about was my VS addon not this
this performance thing is not a VS addon
that was for flowing fluids to stop causing tick lag on entities
the performance patcher was the one im currently on that affects VS
i'm looking at ur code rn ๐ญ
yeah look into performance patcher not here for VS stuff....
the new showcase one
if it work its fine (you should learn it tho because ai is trash at fixing bug and not great at adding feature. Also have you considered mccreator?), but what you had literally did nothing
like i looked at the decompiled code, it just invalid mixins, missing mod.toml thingy (so 0 code is actually executed) and a bunch of stuff that doesn't interact with mc
thank you, knowing this is important
this mod is trashed also cause col9kam found a better way so he is taking over this project idea
its also using vibe coding but maybe he knows more than me