Since VS2 is going to support having submersible sections which can carry contained air pockets underwater, if/when these hulls get breached anyone in the water near the breach (or in the volume that gets flooded by the breach) should take damage corresponding to depth. If this damage is lethal it should give a death message "[playername] experienced ΔP"
#ΔP
1 messages · Page 1 of 1 (latest)
Idk. Since players don’t take damage from swimming deep, doesn’t make too much sense that a breach in a sub will kill u
no
understandable