#Gravgun/holding ships in place
1 messages · Page 1 of 1 (latest)
vmod gravity gun
And uhh, what if vmod breaks like 30 mods? I added VS and co to the CABIN modpack and they all work fine, except vmod
you are missing many dpendancies
including kotlin
whats ponder?
I'm not, just adding vmod does this, everything from create to vs to trackwork all work fine until I add vmod 1.8.0
prolly ponderjs
yeah probably
gonna need a mods list
very custom version of cabin
anyway, it's Pretty Pipes that Vmod crashes with, I'd rather keep it in the pack so, is there any other gravity gun replacement?
nope not yet unfortunately
damn, guess I'll see if I can remove PP without breaking 50 quests
you can try to open pretty pipes jar in archive manager, go to /META-INF/jarjar/metadata.json and change max range of apfloat to 1.14.0
oh hey that actually fixes it! game launches fine and gravity gun works on ships
but the vgun itself, while not necessary, looks like this... no clue if it's a side effect of that or one of my 300 or so mods lol
no damn clue
it still works, I can still disable collisions etc, just can't see anything on the menus lmao
yeah, I'll do a binary search of my modlist and see if it's another mod causing this