#How do I make engines faster? (Marin’s help center 😭)
1 messages · Page 2 of 1
right so
what I think has happened is
- You've ended up in the shipyard
- The ship that owned that shipyard plot can't be found / was deleted / isn't in the right place
- VS detects you're in the shipyard, tries to teleport you back to the world
- VS fails to find a ship, so doesn't teleport you anywhere
- Something (and this is what we need to fix), tries to generate terrain/structures in the shipyard
- That leads to an Aquifer crashing because its not meant to work in the shipyard
interesting
ServerChunkCache.getChunkBlocking
this method doesn't seem to exist
how is it in your log 🤔
aha
do you have lithium or radium?
I have radium reforged
maybe try without it? this still needs to be fixed but I want to know if it is infact the culprit
is there a new log?
Don’t really remember hahah
were you seated
you weren't sitting on an entity/seat?
Maybe when the entity glitched it also touched me
can you try this VS jar
oh wait what VS version were you on
Wait no I got it wrong
2.3.0-beta.10?
Yessir
alright @patent bronze a beta.10 jar for you
same crash as before?
hmmm
hmmmmmmmmmmmmmmmmm
I'm going to add a crap ton of logging
@patent bronze will still crash but will have more info in the log
Goodness gracious
bet
here
/kill doesnt work, LAN method doesnt work
it changed the coordinates but they're still wrong
those coords are prolly the size of the whole galaxy
it went from
-285634505, 65.9, 12290052.5
to
123647280.79, 160855281.49, -152674385.65
which are like
more wrong
hell naww

not what you did to try and fix it
i see
oh unless
hmmmm
if the ship itself is at 123647280.79, 160855281.49, -152674385.65
hmmmmmmmmmm
now why would that position cause the aquifer to fail
probably the y value
maybe, is this the first time this happens?
right I think
its the height
something is causing worldgen to try and activate at y=160855281
wait let me test something hang on
Alright I’ll wait
ah
vanilla minecraft
breaks if you go to that position
VS doesn't check whether the position is valid, it teleports you there anyway
I gtg eat dinner but when I get back I should be able to fix this
(its this bit of code in the teleport command that VS needs)

Pesky code
i have to go to bed, but ill check tomorrow
a jar for when you're back:
what the hell is up with your water
shaders make my pc go boom
okay, time to try the jar
IM FREEEEEEEEEEEEEEEEEEEEEEE
YESSSSSSSSSSSS
IT WORKS
IT WORKS
TYSM
ghost ping? 
What are the chances we could get that rudder visible?
Have the helm physically move something on a hinge that controls steering
I have thought about it, but I want to prioritize anchors and the ability to angle sails first
