#How do I make engines faster? (Marin’s help center 😭)
1 messages · Page 1 of 1 (latest)
there is no way
try using a different addon for ship control
if you’re making a water ship, I would recommend VS Sails and some thruster mod (there are many)
if you’re making an air ship, tournament balloons are currently the only non-Eureka way. They pair well with the helm from VS Sails for a somewhat Eureka-like experience. Propulsion will have much better balloons somewhat soon tho.
For space ships, try either Starlance, Space War, or Zero Point Labs (or some combination)
when using tournament balloons tho, you need to add drag to keep the ship from going crazy. To do that, place either Clockwork flaps or Propulsion wings in all orientations
I’m building water ships
Ah I see
not relevant for water ships tho
Sails and some thruster mod would do fine
Which thrusters?
take your pick. There aren’t a lot of great options yet, but Propulsion and VStuff are currently working on proper water propellers. The current options are:
Propulsion: hydrogen rocket engine looking thing
Clockwork: propeller bearings, but they are weak under water
Tournament: firework thruster (easy to hide)
Zero Point Labs: ion engine
Starlance: scifi version of propulsion thruster
Warium: WW2-style aircraft propellers & jet engines
Sails adds sails ofc, but I assume you’re making a modern engine-driven ship
tournament thrusters are probably the best
very non intrusive
without Eureka tho, you’ll have to either balance your ship manually with ballast, or add some Magic Ballast
the Sails equivalent of Eureka floaters is Buoy Blocks
I see
I would recommend balancing your ship manually because it is more fun and leads to more natural behavior from your ship
but ofc Magic Ballast is always an option
there’s a tutorial for ship balancing on the vs sails wiki page: https://wiki.valkyrienskies.org/wiki/Valkyrien_Sails
Thank you very much :))
you’re welcome!
Also
vs sails mentioned
I’ll need lots of thrusters cuz I placed 3 fully upgraded ones and it increased 0.1 knots in speed
Pardon M/s
dang
that’s a yikes
yeah, someone really needs to make propellers that work underwater badly 😬
It should be light tho
Yeah
I built a big ship not long ago but I never got back to it
Titanic size
Eureka does wonders
yeah
Survival peak with this one
it does a great job making sure any ship you build will behave exactly the same lol
I just need pressurized ships and my life is complete
the nice thing about using a non-eureka addon tho is that your ship can be moving without you at the helm
it won’t get rid of the visual of the water’s surface, but it will do everything else
you can change the config to not use liquid oxygen too if you don’t want to add a mod that adds oxygen fluid
change it to like water or something lol
It’s a little confusing to get working right, so lmk if you need help
the dev is also currently working on making it get rid of the water surface visual
Thank GOD
so the next update might have that feature
I think it already gets rid of surface water
it just gets rid of it outside the submarine too, if you are inside the submarine
tournament thrusters dont work underwater 😭
What if you place them over water
ye that works
Could place a few in the funnel
Wait so i can actually have lower decks on my ship now
hopefully propulsion copper props are decent. With Clockwork, u can pump 4k SU into a 5 block long boat and still go slower than a vanilla rowboat
tbh I have half a mind to just make “VS Steamship Utilities” or something
That would be a great idea if possible
Also in the future if it’s somehow fixable for the rain not to penetrate entities
Sometimes they do currently tho
For me
Wait I encountered a problem
When I control the helm I lose all the speed in the thrusters
what helm
Ship helm
Eureka overrides all physics to make it move
that’s why I suggested using the helm from VS Sails instead
Ohhhhh
I wasn’t paying attention pardon me
I’ll try that
Is it any different from the normal helm?
you will need to remove the ship helm entirely for the speed to go higher than Eureka’s max speed
it is completely different. All it does is add an invisible rudder behind your ship and turns the rudder as you turn the wheel
Ooh boy
what
it will
Eureka floaters will not work once you remove the Eureka helm, so you will have to use Buoys from Sails instead
you will probably need fewer of them tho since Buoys are a bit more powerful than Floaters
there's been almost 100 replies to the post in less than an hour
what is going on in here 🤣
Ship needs to go faster
remember the tutorial on the sails wiki page
or just use magic ballast if you’re lame 
I wanna be lame
it’s not that hard 😭
I’ll check that out right now
you were using eureka?
just place heavy blocks low down in your ship and add buoys to offset the extra weight
most of the slowdowns in water come from water drag, not ship weight
Sure
I’d like to know that variant as well
All variants are welcome
Time for netherite blocks
is that what the post was originally for?
Yessir
you can just use ballast blocks from VS Sails. They are survival friendly
How hard is aluminum to craft?
@dull granite
what are ya doin
whyd you tell em you cant do that right as the first thing in the post?
there is a config to increase the speed the eureka engines boost your ship by
In settings?
Ima check that out rq
eureka server configs
you can also change up how the engine work in all kinds of other ways too
and tons of other stuff with eureka
it's highly configurable
the button that says "mods" in game or the main menu
search eureka in there and go to it's configs
then go over to "server"
I needed this thank you so much
Almost everyone came to my help today 😭
Thank you everyone
I was genuinely losing my mind but now I have my sanity back
glad you got what you were looking for
yup that would be "maxCasualSpeed"
(or "basespeed" i forget exactly)
pretty sure it's the frist one
thinking harder about it now
I will say tho, if you use Sails x Tournament, you can leave the helm angled so your ship turns without you actually needing to be on the helm
and you don't need to deal with cruise control or anything because the throttle is separate from the steering
uhmmm actually it might be one of these "linearBaseMass" "linearMaxSpeed"
Oh okay okay
you can lower this "stabilizationTorqueConstant" to 0 to remove the helms stabilization btw
If I remove it fully will the ship rotate without me doing anything?
and i think if you set this "linearStabilizeMaxAntiVelocity" to 0
i belioeve the shgip will be able to be effectivly thrusted forward by other source of propulsion
when the helm is on it and you arent driving
but
then would mean the ship could also drift around
yes it should just behave like a normal physics object i believe
that
or
Like in reality but this time fiction is better than reality
I changed the engine boost but uh
This happens
I didn’t set it high tho
When I’m at the helm its max 4-5 m/s
But it glitches in between 4 and 5
I see
The ship starts bolting towards at unnatural speeds
but it's not that fast when piloting it?
Nope
only on cruise control?
When it’s on cruise and I’m in the ship it’s fine
But when I get far the ship skedadles away
what did you set things to
oh yeah?
It’s base speed
You need to set that
Not the others
Leave the others alone and it’s good
oh word
yeah i remebr the configs acting weird
not exactly what you exxpect
even with the explanations/descriptions
It’s all good now, my ship is sailing like a champ
What
The ship likes to take it to the right
It all started from how to change the engine speed
Okay
I don’t
But you have vs sails
It could be that the wind pushes without sails but i never tested that
That’s how sails work yes
No way that’s so cool
Ye
Problem turned into feature
Q really did a good job
I agree
He’s also really good at helping
Along with everyone else here
imahotdog and Q saved my life
Id help more often too but I kinda have a life and i feel like @dark scroll just camps at support and does a page refresh every five seconds
Don’t worry :))
Yesyes
you dont need to refresh the page

i dont think at least
i dont know from expereince
just assuming cause that makes sense to be
but idk
Time to test speed record from spawn to my current base
Try a eureka ship helm. Maybe it suppresses the rotation
Last time it took an hour of sailing
im just always checking the discord
but this was here for a while before i got to it
Are you on vacation or smt
Or are you sick
imahotdog told me I can change the rotation in settings so its gud
do i have to be?
I don’t really think a person with a job or school is online like all day
Neat by vaziki
wut?
accurate to my days yes
but it's specifically just means "not in education, employment or training"
I was here like back in 2021 but I didn’t have a discord account back then so I was with non confirmed email
Just say jobless vro
What else are you then
If you have no job you are jobless
yeah
but im not just that
Missing a job
Yeah I just summoned everyone
that's important to discern
wind does nothing to ships unless there are sails @clear rampart
oh, word
Are you trying to get into a Shut in otaku isekai ?
Hm, then what may be turning my ship slightly?
it's complicated
Force
I have time. It’s only 0:26
Also my throat is dry asf since the air was so dry
I just need some water
If I would get out of bed
But it’s night so I don’t really want to
Still dry throat sucks arse
there is a bug with water drag in vs
it causes ships to want to turn away from the direction they were assembled in
it makes me very upset :(
Alright mom
I’m hoping it will be fixed in the next major vs version
Hm I see
Noo don’t worry man it’s alright the fact that you guys accomplished what we have now so far is beyond my comprehension
Good good
that's wild
flap bearings and physic bearing combo. trust.
might need energy transmition to power bearings (or CC: tweaked)
a GTA streamer
Haven’t played GTA in a Good while
I miss Pavel
Finally, peace and quiet
Thank you everyone who helped me I’m finally (almost) complete
One question, how can I stop my planes from freezing mid air from chunks
fly slower?
larger render distance?
chunk loading performance mods?
basically just, don't hit unloaded chunks
Should i set chunks to 500
ive heard that they tent to crash a lot
Oh
Any idea why this doesn’t work
I followed a tutorial but it’s 4 years old and the sequenced gearshift doesn’t have a setting included in the video
Is it outdated
In this Minecraft Create Mod tutorial, I talk about how to make a create mod bridge, create mod door, and create mod gate. The create mod castle gate is super useful for builds of all kinds. This Minecraft Create Mod Tutorial on Doors, Gates, and Bridges is a simple tutorial to walk you through on how to do the basics of create mod. Create Mod b...
At the drawbridge part
it doesn't have a functioning power source
The video said if I put a magma block and a fan it should work?
it's clearly not rotating
💁♂️
How could I fix it?
Is there any other method without using water?
lava water wheel
this method was removed in 0.5
I'm guessing you're making it survival friendly?
I tried but the bridge keeps coming back up
wdym?
Wait
you must just need help with your sequenced gearshift settings
also you'll want the bearing to be set to "place only when near initial angle"
This feature was removed years ago
Prob in 0.4
Oh
Wait ima try now
Do I gotta change something here?
lol yes
I ain’t good at ts
Uhh
why would it go up after a short "delay" with your currant settings?
Cuz I told it to reverse its action after the delay
so instead of that delay
what would you set it to instead?
for it to only active after "another pulse"
Await new redstone pulse?? 😭
there ya go
see not too hard
just takes a slower thought process to figure things out sometimes
👍
Riight my number one weakness 😅
Wait
One more question
So it lowers and stays there
To make it go back up
Do I need to put the reverse turn?
Wait
I’ll try something
It works
YES
Time to finish this thing once and for all
If the boat is an entity do motors still work on it?
ships aren't entities ☝️ 🤓
but yes mostly everything works on ships
oh goodie
The patience you guys have is baffling me
Kudos to you guys
Gud gud
people calling them "physics entities" is actually a common misunderstanding
ok so basically
(Agreed)
when you assemble, your blocks are copied to the "shipyard"
A far away, but still real, location.
Those blocks function as normal, but are sortof "projected" into your camera where the ship "should be" from the physics
Your interaction with those blocks get projected back to the shipyard
And theres no entity involved at any stage
the official name is "ship", which is also a little silly because its left over from when ships could only be boats but 🤷
🧐
the other confusing thing is, "physics entities" are a thing in the VS api. They're a way to tie an entity to a ships physics. However, they're only used by 2 addons.
Vmod for its thrusters (I think), and trackwork for its tracks (I think)
I mean it could be an airship
is a "plane" a "ship"? 
meh
how it's "projecting" the blocks is rather neat it takes the entirety of the chunks the the ship occupies in the ship yard and applies "render transforms" upon the entire chunk
what would you rather call it, a worldshell?
I don't think it needs changing, its just kinda funny
ew
worldshells are lame, name wise
No it’s the dang titanic flying at you at 100 mp/h
how are they a "world", and what is "shell"-like about them
Damn that’s complicated but really smart
planes go much faster than 100mp/h
🤣
well
About 500-600
I genuinely have no idea
Maybe 600-700
dpending on the plane i guess
black magic
It's an SAT collider
With a bunch of Minecraft specific stuff duct taped on
interesting
so does krunch handel eveything after the rendering? only stuff like collisons with world and ships?
or is it involved in the rendering too?
Krunch only handles ship to ship and ship to world collision and constraints
I assume player/entity collision is still in core though?
correct entity collision is written in Kotlin in core and uses completely different algorithm
it's wild how many different things are working together for all this
Krunch uses sdf based collision algorithm whereas entity collision uses SAT
huh
Entity collision is only one way coupling also, entities can't push ships
fascinating
yeah
very sad
unless you cheat and do force applier shenanigans
Yes but it's like a workaround, can't truly do it anyway because of the huge network delay
how does that happy ghast building thing work then?
it doesn't
hmmm?
it had... many issues
namely that the ghast kept colliding with the ship
and causing phantom forces
despite trying to stop it colliding with the ship
oh so it's more of a small proof of concept?
well I talked to someone who did it recently
and wasnt there a git page for a project someone was working on for it
yeah
oh and as for how the ship following the entity works in that
it just gets teleported to the ghast every tick
yeaaaaahhhh
I had a feeling it worked like that
given how it looked
well im not even interested in it tbh
was just confused about the work around they used
copycat panels
it is a portion of the minecraft world that is projected as a shell somewhere else
(I still think it’s a stupid name tho)
but unless your a yarn user, its a portion of a "level" not a world
I'm still pissed they renamed resource locations to identifiers
we should call them level projections then 

thats actually reasonable tbh
or just "projection" to keep it short
true
I do like the term “physics object” tho
it could be:
Physics Object: anything in the game that has physics
Physics Projection: a projection of the level given physics
Physics Entity: an entity with physics applied to it
I’ve started yet another debate
Why does it stick to the
Wait
I keep forgetting that block
This one
It’s not even glued
you shouldn't even bother with chassis tbh
Oh?
just use all normal blocks and glue what you want to move
chassis are weird imo
they are good for survival
to save on glue i guess
So I can just break the chassis?
ye
Thank Gosh
then just place the blocks you want and glue em all together
back to the main first block on the bearing
Little problem
Now it doesn’t solidify In both positions
I gotta use the chassis sadly
Also, is there a block or mod that I can put multiple faces on
Wait
It’s the copycat box
i dont see how chassis change that
did you set the bearing to the mode i said?
when it closed it will place and be normal blocks
when it's opened it will become a contraption
that cant be interacted with
do you want to be able to interact with it while it is opened and turned into a contraption?
It kinda does
Yes I did
then you'll need the mod "Create: Interactive"
and place an "interact-me sticker" onto the blocks that are glue together
Oh dang it even works for trains too??
Cuz I’m picky
right?
then if you dont need anything funtioning on it and it just opens and closes
i dont see a need for you interact with it while it's a contrpation
thus i dont see a need for it to be an interactive contraption
Tell that to my picky ahh
do you intend to drive vehichles onto the boat
Yeah
it wont have collisions with ships if it's not an interactive contraption
Uff
I forgot
I mean
It’s interactive when lowered
Sooo
But I’d still like for it to be interactiv eso I might have to use them chassis
Interactive*
I’ll somehow engineer myself out of this prgolem
Problem
bruh
No
As in
Air lemme rephrase myself
Wait
Trains can’t collide
Uh nvm
Forgot I said anything
Wait one more thing
If the boat is sailing and the car is inside
Can I turn it into a normal Minecraft structure inside the boat?
I’m guessing yes
Oh?
don't disassemble ships
Okok
Got it
Perfectttt
I can finally launch this thing
Thank you guys yet again
🙏
Encountered another problem
The original ship is fine
I just wanted to test it on the water
But I can’t seem to uh
Move when I assemble it
And when I rejoin it looks like this
you shouldn't assemble full builds
at least not in the traditional way
and esspecially not large builds with the ureka helm
it's assembly sucks ass
esspecially for large ships
it's best to assemble a single block and build off from that
and you can place shchematic on that single blcok to assemble already built create schematics
it also works with the schematic cannon for survival friendly ship shcematic building
Yeahh I saw
It’s fine tho
Ima post progress tomorrow
Goodnight y’all
Thank you for the help (again)
God bless
Vlib assembly also works as a way to assemble large builds without it dying
Vlib?
Mod
It works
Thank you :))
I tried putting shaders but they don’t work for some reason
shaders will only work if you have a shader mod installed
usually uh
embeddium and oculus if on forge
or sodium and iris if on fabric
Embeddium imterferes with my current mods so oculus it is
nono
you need both
why does embeddium interfere?
Shiet
Uh
Lemme send the error message
Wait no not embeddium
Pardon
It was another
Phew
um
I've seen people occasionally get it working with embeddium,
but I haven't been able to figure out how
what should i do?
i see
pick between simple clouds and shaders, or ask someone thats gotten them to work together
You can just disable it in the debug settings of the mod while keeping the rain don’t go trough ships mechanic
aight
what mod can you install for ropes on ships?
like here
I used Create mod and Valkyrien Skies to build a working 1/1 scale WWII era battleship modelled after the South Dakota Class. The ship is over 200 blocks long and is fully maneuverable. It features 12 AA turrets, 10 medium turrets, and 3 heavy turrets all fully functional.
⚫Modpack: https://www.curseforge.c...
The ones that you attach to the mast of the ship
huh?
Ah dammit
I actaulyl don't remember how they're broken
I just remember they are
I think they don't render
and don't save on world reload or something
Yeah I remember being told that
if you're on create 0.5.1
you can add "VStuff", which right now adds... literally just a rope lol
or you can use VMod, if you have that
it has a physics rope you can make with the toolgun, that has "sag" and rope physics and allat
if your on create 6, vmod is probably the only option
@patent bronze at this point just rename this into „Marins Help Center“
lmaoo
less confusing than asking for help in #minecraft tbf, having to weave around other conversations
Agreed
and the atrocity that is me at modding Minecraft needs this help badly as long as you guys are fine with it 😢
🤷 I'm cool with helping you out lol
you tend to have more interesting questions than the rest of this discord usually anyway

Probably cuz my world looks like a damn zoo
Mixed with an airport and a shipyard
I dont have what to do with my life as you see
I always use super flat for building shit
Plen
But I have like at least 60 in my vs instance
Dayum
that's a lot
what can i say tho
click one thing
and then the other
is it not working for you?
boy am i ever getting things confused
which ones?
Uhh
what version are you on?
1.20.1
of vmod
what version of Vmod are you on?
1.20.1-1.6.0
what even is the issue?
Some mods just won’t start if I don’t have a specific version of create
also duh
but i mean with specifically updating Vmod
💁♂️
you update it and it crashes?
or says something faild to load?
or something else?
if you update it?
Is it ok if I update you tomorrow? My mom kinda caught me blunderin when I was supposed to be in bed
😭🙏
I apologize
Thank you
I’ll make sure to test tomorrow tho
Good night
Thank you so much for the help
Okay I tried again with the newest version
Apparently the newest version for me is 1.20.1-1.6.0
latest is 1.7.1
from modrinth
I renewed my Java but I still can’t get it to boot up
Tried repairing the profile too but nothing
I’ll try again later
I still can’t start my mod pack
Rip
As a matter of fact none of my mod packs will start
Do I have to reinstall forge
wdym by this?
I had an older version of Java installed
But the new one doesn’t seem to fix anything
your supposed to use java 17 for 1.20.1 modpacks never just randomly change the version of java you have
Right
But even with Java 17 it wouldn’t start
Wait
Could I have a link to java 17
choose if from in your curseforge settings
Okok
Took a big hiatus
I still haven’t figured out how to change back to Java 17
LOL
Do I press choose or reset
Strange cuz I can’t start Minecraft
Fixed the problem
Also
How can I check logs on curseforge
I got a little bit of a problem with a new mod pack
open pack folder -> logs folder -> latest.log
canary and c2me are conflicting
@patent bronze
yes?
Can you send the crash report found in the crash-reports folder
it should be named something like crash-report-[date and time of crash]
it makes the game crash?
Yeah
I wonder what’s going on
😭
Anybody can help me with the issue 😔
ok i have one last issue
it says here
Error loading class: net/caffeinemc/mods/sodium/api/memory/Memory Intristics
but i dont got sodium installed
[main/WARN]:Reference map 'vlib-forge-refmap.json' for vlib.mixins.json could not be read. If this is a development environment you can ignore this message
now it says this
i'm gonna go crazy
So uh
Does anyone have an idea on what that means 😢
I tried tinkering around with the Mods but it’s still stubborn
not important
so i should just try to start mc ?
Or?
😃
zzzz
wassup?
Train disappears when I assemble it
The first bogey is the train
Idk what’s going on
I didn’t have this problem before I built the interior
What’s going on
P l z h e l p
interactive?
What does that mean
?
What can I do to fix this
Do you have create: interactive installed?
What mod is downgrade?
I can’t find it in the search bar
Found it
Now my game won’t start
i highly don't recommend that unless you actually want its stuff
Prob entity culling from a performance mod
Oh
I think I know which one
Ok so I removed entity culling
But my train still disappears
Does leaf culling do anything
Doubt it
What’s the name of the mod with unlimited track customization ?
Steam and rails?
The one where I can loop the track
Are you talking about the one where they removed the limitations of the tracks? I’m not sure which one that is
That one
I don’t remember the name
Uff
Well that’s the least of my problems now cuz I’m still trying to figure out why my train is invisible and my other isn’t
😔
Try disassembling and reassembling
Tried 100 times
It’s something on your train
Strangely it wasn’t invisible when the train was empty
That’s breaking
Are there any specific blocks that do that?
No idea
Update forge to 47.4.10. Update eureka to latest. Use tournament from the pinned message in #tournament
Does anybody know how to fix this mess? I glitched very far into the world and now I can’t enter it without it crashing
It’s unplayable
I tried going on survival or doing /kill
But it doesn’t work
It doesn’t let me
Have you tried deleting your player data
Also send the full crash report
Yes, but I will try again just to make sure
Player data won’t reset
I deleted it but I’m still there
I’ll send the crash report soon
how did you delete it?
From the world file
what did you delete though
the whole folder?
Yes
The DAT file right?
yeah
Lemme try that rq
also just send a full latest.log
ah
aquifer crash
hm actually this gives me a good opportunity to try and fix this bug
give me a little bit I'll see if I can make a VS jar that doesn't have this issue
wait
@patent bronze are/were you in the nether? 🤔
Nope

