#Create 6 compatibility on its way!

1 messages · Page 2 of 1

old narwhal
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yes

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^

thick dune
brisk remnant
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i think vs additons does something with that instead of base vs, m not too sure

old narwhal
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known issues:

  • Nozzle doesn't push entities on ships
  • Frogport nametag is weird
  • Crashes on dedicated server on fabric
hallow loom
old narwhal
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don't want to find out we accidentally broke some other compat

hallow loom
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I know that the last version would crash when I had Async Particles enabled,

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It's still disabled, so shouldn't be that

hallow loom
old narwhal
hallow loom
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6.0.7 Fabric

old narwhal
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send the crash report?

hallow loom
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sorry, wrong one. one sec

old narwhal
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nah that looks legit

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thanks man, we might've missed that before release which would've been quite bad

hallow loom
thick glen
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0.01 mb

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vs createe six

novel heron
unkempt jacinth
slate pivot
novel heron
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or vs addons

slate pivot
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remove all other addons besides create and vs, clone the world, and see if the issue persists

novel heron
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still have this issue

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(in a new created world)

slate pivot
novel heron
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colorwheel?

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🙁

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forgot

slate pivot
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or you sent the wrong log

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i'll cc @old narwhal but there's not much i can see in that log

novel heron
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maybe the new version of CC:T caused this? I just updated CC and VS

unkempt jacinth
slate pivot
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they mentioned they did

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but there's enough addons that i can't pin down the issue

unkempt jacinth
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oh

unkempt jacinth
novel heron
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wait

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I think colorwheel caused this

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i disabled it and no more crash

unkempt jacinth
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curious

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i might test it later then

slate pivot
novel heron
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uh

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still have crash when i enter a world already have a ship

unkempt jacinth
unkempt jacinth
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your issue might be that you removed an addon without properly removing its attachments from ships

novel heron
slate pivot
novel heron
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nonono not colorwheel caused this

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im an idiot

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create addon caused this, they don't support 6.0.7

slate pivot
novel heron
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WHY IT HAPPENED AGAIN!!!! AHHHHHHHHH

rustic crag
hallow loom
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Also with the previous one. No riding chain conveyors until it's fixed I guess lol

tired nexus
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is there any way to make cbc work

hallow loom
hallow loom
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Best to check for updates there then, or wait for the next update as with other Create add-ons

rustic crag
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CBC 5.9 is not compatible with Create 6.0.7

tired nexus
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damn you 67

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why aren't these loading?

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do i need architectury?

rustic crag
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Er, no?

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How did this happen?

tired nexus
rustic crag
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Does it render after F3+A?

tired nexus
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this is my modlist

tired nexus
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but i did relaunch the game so

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nope

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f3+a didnt do anything

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everything works fine

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it's just that some parts dont render

rustic crag
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Hmm

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Could you try removing the connected addon?

tired nexus
rustic crag
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Hmmm

tired nexus
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could embeddium help?

rustic crag
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Honestly I have no clue

tired nexus
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ill try it

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wait i need it

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yes

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it's in the faq

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nope

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nothing can fix it

past mango
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Try some flywheel commands

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A friend of mine had something similar and fixed it with some flywheel command, idk which one

tired nexus
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god bless you

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for anyone who may have this problem in the future, use this command:

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/flywheel backend flywheel:indirect

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actually flywheel:off is even better

old narwhal
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Why was your flywheel not that idk

novel heron
old narwhal
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Nuh uh

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We found a few more crashes

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Gonna absolutely speedrun patching these

novel heron
old narwhal
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Once I’m at my pc anyway

tired nexus
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i dont know

thick glen
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whuere the latest nightly?

thick glen
old narwhal
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yes

thick glen
old narwhal
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6.0.7

slate pivot
thick glen
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6.0.7

hollow crescentBOT
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__**william_skyfurs**#0__ has been warned

Reason: 3drevenge

thick glen
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😭

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even if its working, we need to wait all create and vs addon updated T-T

old narwhal
thick glen
# old narwhal

eh i thought we able to crouch without falling of edge in this nightly ...

pearl chasm
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just updated my pack to create 6.0.7

subtle hatch
pearl chasm
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ok i bricked my modpack 🔥

old narwhal
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I don't think thats VS's fault

pearl chasm
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yea its create updates fault

thick glen
pearl chasm
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disable all of those

old narwhal
thick glen
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its all updated ...

pearl chasm
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then delete all mods

thick glen
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disbaling it instead...

pearl chasm
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ig that works too

thick glen
pearl chasm
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type shi

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ok its working

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mayb

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island decided not to attach

slate pivot
pearl chasm
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🥀

slate pivot
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i mean think abt it

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what would happen if grass could assemble and you tried to assemble a ship on the ground

pearl chasm
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idk some size limit or shit

tribal vigil
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we don't need grass block ships

slate pivot
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the size limit is 32k blocks

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people have accidentally assembled islands and their bases clueless

tribal vigil
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you can make with wood and replacew with dirt if you really want to after assembly

pearl chasm
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leaning tower

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ts

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peak update

novel heron
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create released 6.0.8

old narwhal
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luckily it seems to have not broken anything

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lets freaking go

pearl chasm
novel heron
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oh my god!

cedar plinth
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awesome sauce

old narwhal
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but these nightlies are irrelevant now

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get the release on modrinth/curseforge

thick glen
slate pivot
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idek

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but it won't be in 2.3

thick glen
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Does chaange made in api is on the x instead of y in x.y.z in semantic versioning?

old narwhal
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VS doesn't really follow semantic versioning

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it follows sentimental versioning

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(aka we make number bigger depending on how good we've done)

thick glen
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guh XD

woven surge
thick glen
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hmmm so far so good, no crashes
waiting for stable release of 2.3 and then the addons

compact cedar
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Will there be create 6.0.0-6.0.6 compat? or will I have to wait for other mods to update to 6.0.7+

compact cedar
unkempt jacinth
old narwhal
unkempt jacinth
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this is the list rn i think?

old narwhal
unkempt jacinth
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oh

old narwhal
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But it technically will work with 6.0.6 if you remove that metadata

unkempt jacinth
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i wish forge had a fabric loaders dependency override thing

old narwhal
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Yeah

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Neo added one in 1.21 at least

unkempt jacinth
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wonderful

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ok this isnt the besstt but w/e

olive belfry
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There's a way to bypass that check?-

unkempt jacinth
olive belfry
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Aw dangit
I tried extracting it and then putting it back together as a .zip then converting back to .jar but I'm not sure that's how it should go-

old narwhal
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make it a .zip

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remove the valkyrien skies and create dependency from the meta-inf/mods.toml

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make it back to a .jar

olive belfry
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Alllright

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Aw man

old narwhal
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what

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are you doing

olive belfry
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Not sure
Extracting it, as it says
However I have no idea what that means

old narwhal
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what

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no

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don't extract it

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you rename the .jar file a .zip file

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windows will say "are you sure" you hit yes

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then you go inside the .zip, copy the meta-inf/mods.toml outside teh zip file

olive belfry
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Ooh that makes more sense

old narwhal
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change its inside

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copy it back into the zip meta-inf folder

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windows will say "you want to replace?" you say yes

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you rename the .zip back to a .jar

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windows says "are you sure"

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you say yes

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boom

olive belfry
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Agh, of course Windows is annoying and just removes the .zip from the file name preventing me from editing it back

old narwhal
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then you might've extracted it to a folder

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instead of editing it in place

olive belfry
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I renamed it to .zip and it just went away-

floral island
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@old narwhal

old narwhal
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what create are you using

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6.0.7 or 6.0.8

cedar plinth
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6

floral island
old narwhal
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try 6.0.7

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just to see

olive belfry
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Oh I didn't know there was a 6.0.8

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Dang

floral island
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doesnt work too

old narwhal
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what

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I've literally been using a tweaked controller

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the last week or so on create 6.0.6, 6.0.7, 6.0.8 to power links on a ship

floral island
old narwhal
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yes

floral island
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ok wierd

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propulsion problem ?

old narwhal
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maybe?

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I didn't have propulsion installed

floral island
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embedium ?

old narwhal
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I had embeddium

floral island
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hmmmm

unkempt jacinth
old narwhal
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sorry meant a linked controller

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haven't been using tweaked

unkempt jacinth
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oh

floral island
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ok its not prop

old narwhal
unkempt jacinth
floral island
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what do u use for lift ?

old narwhal
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reduced gravity and tournament thrusters controlled by a CC PID

floral island
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LMAO

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wait

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i found it

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i think

old narwhal
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?

olive belfry
floral island
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its these two mod

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LMAO

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FU*ING DYNAMIC LIGHT

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wait

unkempt jacinth
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huh??

old narwhal
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HOW??

floral island
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HOW

old narwhal
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also wait

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oculus has dynamic lights

floral island
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its so random

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oh wait no

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its sodium option api

old narwhal
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how

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is it culling block entites

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oml

floral island
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OH

old narwhal
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I bet its stopping the links on the ship from ticking

unkempt jacinth
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it shouldnt touch that??

floral island
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make sense

floral island
unkempt jacinth
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maybe culls render but not tick

floral island
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it can touch ANYTHING

unkempt jacinth
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espc if the ticks on the server thread???

old narwhal
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on singleplayer

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its all connected

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it might not be telling the server-side bit that the client needs those BEs

floral island
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new incompat found

unkempt jacinth
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oh wait

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nvm

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it would've shown

floral island
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you know it remind me of the incompat with v-side music mod, cbc and vs

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when i have v-side music mod installed, the mount cannon doesnt shot the good direction on vs ship

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i found this very funny

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for somes reason

thick glen
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VS addons compatible with VSxCreate6
Vmod ✅
Starlance ✅
Clockwork
Interactive
Tournament ✅
Propulsion ✅
Sails ✅
Eureka ✅
Trackwork
Drive by WIre
VStuff
VS Hyperdrive ✅
Valkyrien War and Peace ❌

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VS 2.5 existed ????

rough ibex
crisp stream
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scam likely

slate pivot
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A few addons have 2.5 versions

thick glen
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vs2.5 create 6 friendly?

slate pivot
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Uhh

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Partially

rustic crag
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Notice: propulsion can't be launched server-side now. Will be fixed shortly.

sage valley
thick glen
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Whoa

sage valley
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(you don't want to play VS 2.5, trust me)

thick glen
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Why 2.5 exist when 2.3 is still in beta?

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Vs is open source?

unkempt jacinth
slate pivot
sage valley
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the betas within 2.3 are mostly just bugfixes, while the actual version number changing means there are new features / mechanics / API things

smoky wraith
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it taunts me

smoky wraith
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turns out I just had to update it at that point

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and now I just have to rip apart my modpack to see why this mod doesn't let me load worlds 😭

glacial mountain
pearl chasm
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how long till create clockwork gets an update ?

hollow crescentBOT
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__**It looks like you're trying to download Clockwork!**__

You can download the Clockwork Pre-Alpha from here:

https://discord.com/channels/244934352092397568/1100497495450210384.

Remember that Clockwork requires the latest version of Kotlin for Forge, or Fabric Language Kotlin, both of which can be found on both CurseForge and Modrinth, and Valkyrien Skies 2, which can be found on Modrinth. It also requires the latest version of the Create mod. If you can't find the download for VS2 or any of the addons, links to them can be found in their respective channels.

Also note that Clockwork is currently available for Minecraft 1.18.2, 1.19.2 and 1.20.1, and is available on both Forge and Fabric.

pearl chasm
sage valley
cedar plinth
pearl chasm
cedar plinth
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uuh

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it wasn't being updated while Valkyrien was

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to create 6 at least

pearl chasm
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alr then

thick glen
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Why not upload Vs for create 6.0.6 ?

cedar plinth
thick glen
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Sed

cedar plinth
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there is an 6.0.6

slate pivot
old narwhal
thick glen
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So this beta is VSx C6.6-6.8?

old narwhal
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through the power of mixin configs

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and reflection

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and general bullshittery

thick glen
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:3 cool

novel heron
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When a creature dies on the ship due to the crushing wheel, no white smoke particles or red entities are generated.

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scaffolding doesn't have a hitbox

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baby don't look at me

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im sad 🙁

novel heron
rustic crag
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Wow you're testing it very thoroughly

woven surge
rustic crag
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Spinny packages were found earlier but I couldn't fix it, ergod

novel heron
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player can stand on it, ship can't

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finally cause this

woven surge
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Which is extra funny cause rs links have a solid one blovk hitbox unless VS Addition is installed

rustic crag
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Probably scaffoldings don't have conventional collision shape, because players should be able to pass thru while using them

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This is kind of a headache because it might cause tall grass or flowers to collide if I include the scaffolding collision

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@novel heron does it happen to vanilla scaffoldings too?

novel heron
rustic crag
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Hmm. Might be able to test it by flipping the ship

novel heron
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another bug

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wait

rustic crag
novel heron
rustic crag
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Yeah, seems to be that

novel heron
rustic crag
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Yeah, tracks and trains are all broken. Fix isn't included yet

novel heron
rustic crag
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Every aspect of the train is broken and next nightly will include those

novel heron
#

ook

thick glen
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Train on a ship??

novel heron
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Can't open a toolbox on a ship by using the hotkey

thick glen
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Fireee

novel heron
hallow loom
cedar plinth
hallow loom
cedar plinth
#

yeah but like you could give the logs rather than just saying code 1

hallow loom
old narwhal
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So it should have all the train fixes that were there last night, although I think you’ve done a few more since then

old narwhal
novel heron
old narwhal
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No

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Since bunting has fixed trains more since those jars

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I’ll send an updated one in an hour or so

novel heron
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oh

novel heron
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This is a devastating bug and I think it might be caused by friction. Please fix it asap

old narwhal
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Your other bugs are good tho.

  • entity death affects are low priority, probably won’t be fixed
  • Scaffolding probably won’t be fixed, along with vanilla scaffolding
  • blazes looking at you I’ll try to fix, if it’s easy enough
  • weird lag is just normal VS behaviour I think, will probably get optimised / fixed in actual 2.5
  • falling particles spawning at your head is goofy, I’ll take a Quick look at fixing it
  • the seat issue is interesting, since I don’t think we’ve merged tomato’s entity dragging that broke look angle.
  • mirror missing is low priority, I’ll look at fixing it if it’s easy
  • turntable is low priority, I’ll look at fixing it if it’s easy
  • item drain is higher priority, although I assume belts and such can still feed it.
  • toolbox is mid priority, I’ll fix it if it’s easy ish

And fabric crashing will need to be fixed

old narwhal
hallow loom
rustic crag
#

blaze burners are going to be fixed again

stuck berry
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Or are there new features?

neon plinth
slate sinew
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Considering how busy you must be right now, I’m guessing you might curse at the question I’m about to ask but I truly appreciate your effort and hard work. So, is there a version around here that works with the Trackwork addon and is compatible with Create 6.0.6?

cedar plinth
slate sinew
#

thanks

sage valley
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it happens with both the Eureka and Sails helms as well

thick glen
thick glen
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Vallyrien tomorrow

novel heron
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need 2.4

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🙁

rich fiber
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Still not playing nice with TFC

slate pivot
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if you care a lot abt tfc, go for it

rich fiber
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I wish, I have not learned that far yet lol. But some day soon I hope to be able to work with it.

unkempt jacinth
rich fiber
unkempt jacinth
#

idk if the jars are prebuilt but try the unreleased 2.4 stuff as compared to the released 2.3 version

rustic crag
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  • seat mount/dismount direction is fixed.
  • deployers can be selected between placing things on ship or world.
thick glen
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nightlies!

woven surge
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night lies

neon plinth
rustic crag
neon plinth
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Okay

rustic crag
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It would be included in next update prob

hollow pendant
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is there an interactive nightly currently? I thought I saw something about one

rustic crag
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Not yet

novel heron
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GT Skiestrollface

olive belfry
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Getting quite an odd error when trying to boot this up

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Create fails to load

old narwhal
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or a dedicated server?

olive belfry
#

Dedicated server yeah

old narwhal
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try this

olive belfry
#

How incredible
This has functioned

olive belfry
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Oh yes thank you very much
Sorry about that, don't know why it didn't cross my mind before

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I was too shocked by the dark magic taking place

gentle verge
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me and my friends have been attempting to use the version posted in small announcements on our dedicated kinetic server with 16 gb of ram, however ever since we added it the server crashes every few hours.

the vs mods we are using are eureka and propulsion and our create version is 6.06

not sure if this is the correct spot to post, so correct me if i am wrong.

old narwhal
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Not the small announcement ones

old narwhal
olive belfry
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Imean saying thanks is good too-

old narwhal
olive belfry
#

Oh yeah I was just saying thanks-

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Because I didn't

old narwhal
olive belfry
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And you fixed it so,, thanks cloudnothoughts

old narwhal
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Thanks for finding it 3dsmile

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It didn’t show up on our automated server tests which is annoying…

olive belfry
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Argh

olive belfry
#

I think there's also another bug where doing /reload will fail, and then crash the game

old narwhal
olive belfry
#

Dangitt

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How so?

old narwhal
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it makes a (fake) dimension in the wrong tick phase

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and VS doesn't like that

olive belfry
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Ack

old narwhal
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and the dev really doesn't want to fix it

olive belfry
#

What the heck

unkempt jacinth
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how do they manage to do the least and still have to 'vibe' check other mods 💀

cedar plinth
#

why the hell is the vibe checker a thing

olive belfry
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Well this is seriously annoying-

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And I though Supplementaries was cool agony

unkempt jacinth
olive belfry
#

It's just, the most vanilla mod there is

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They posted this last week

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Really not bad

olive belfry
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W h y ?

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Is Valkyrien Skies not "Vanilla" enough or something-

old narwhal
#

valkyrien skies sees changing the dimension timing as not that hard

olive belfry
#

evil

cedar plinth
#

evil?

olive belfry
#

If only there was a way to patch this

olive belfry
#

At least it only happens on /reload, and not every time

hallow loom
#

I haven't tried running it on a server yet but I have Supplementaries in my VS/Sails/Pirates based Fabric modpack along with the Cannon Compat fixt and I'm not aware if it causing issues.
That particular pack doesn't have Create though, so... 🤷‍♂️

old narwhal
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because thats what triggers the crash

hallow loom
#

hmm, I might have put that down to problems in my datapack if it did. I'll keep an eye out in future.

olive belfry
#

#announcements message

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So this thread is now not so relevant if it got "merged"?

old narwhal
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it got released yes

olive belfry
#

Neat! That's incredible news

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Thanks for your work kind sir

old narwhal
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Hopefully, if everything goes to plan, no more 2.3 create 6 betas will need posting here

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but then again, I think I said that when beta.11 released clueless

olive belfry
olive belfry
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I have to complain to them about it now

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With enough people we can change this 3drevenge

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Oh it doesn't happen at random

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It's the presents
When opened they crash the entire server
Why the hell-

olive belfry
old narwhal
#

told you

olive belfry
#

buh

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He was quick with it too

floral brook
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I plan to fix this eventually since they don't feel like it

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We should probably be able to handle this type of thing

olive belfry
#

Thankyou coppercrying
I may not be able to open my presents by christmas

old narwhal
floral brook
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Yea but this one actually you have a case to make that it's our fault

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I mean in any case this is an issue that affects other mods with custom dimensions too

old narwhal
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Only runtime generates ones in the wrong tick phase

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normal, JSON-driven dimensions are fine

floral brook
#

¯_(ツ)_/¯

olive belfry
#

I wonder if they'd accept a pull request of that
I'm pretty sure it couldn't hurt that much,,,

Although it does look like a pretty big thing for the mod if it happens at reload and opening presents. (for some reason)

old narwhal
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But why does supplementaries need so many fake dimensions

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what is it even doing on /reload that needs one??

olive belfry
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I don't even know what those are... But by the name I don't get how a mod like that would require one?

old narwhal
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to give an example of where its used

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the supplementaries cannon shoots any item / block

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it then makes a fake dimension (also called a Level, fake because you can't get to it as a player) to simulate what that item/block does

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it then takes that result, and applies it to the normal world

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removing the fake level

olive belfry
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Ohhh

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Likely used for the slingshot as well

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I thought it was just a projectile like any other

olive belfry
#

It is a projectile, as it doesn't crash

olive belfry
old narwhal
#

where did bro ask

olive belfry
#

Good question

#

It is clear communication is the problem here
But I'm unsure anyone would listen to anything at this point-

sage valley
old narwhal
#

where did MehVahJukaar ask if theres a specific time dimensions should be made

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the forge discord? the minecraft discord? here?

sage valley
#

ohh

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lol my b

hallow loom
stuck berry
cedar plinth
#

its been published afaik

stuck berry
cedar plinth
#

modritnh and cf

stuck berry
cedar plinth
#

yeah

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beta 12

stuck berry
cedar plinth
#

create 6 compat has been out for a while now

stuck berry
cedar plinth
#

im compressing it

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im compressing it

stuck berry
#

when melting point?

cedar plinth
#

uuh

#

in a bit

stuck berry
cedar plinth
#

i dont feel like playing mc rn

stuck berry
cedar plinth
#

idk what to build

#

i wanna build an airship but no mp or propulsion 0.3.0

stuck berry
thick glen
#

Clocked the worked

rustic crag
#

If it is let me know if there are issues

stuck berry
stuck berry
#

@rustic crag ^

rustic crag
#

that... isn't a issue, actually.

#

that's ship to world connection

stuck berry
rustic crag
#

Probably won't be in base VS

slate pivot
#

that would be a pain in the ass and largly useless 😭

rough ibex
#

Lmao

stuck berry
rough ibex
#

Thea is right, it'd be a pain to make

stuck berry
rough ibex
#

Yea that's completely different

stuck berry
rough ibex
#

Yea, idk how exactly vs additions does arms, but with chain conveyers crossing ship to world you'd need to do a bunch of weird things to make it even slightly work, id imagine

pulsar warren
#

and

#

the conveyor blocks will look weird

#

the tunnels will just slide around it freely

#

as if the weren't wood and metal structures

slate pivot
cedar plinth
#

vs addition arms are just. if close: work

old narwhal
olive belfry
#

Packages and players need to go on it

#

I can't think of a lot of use cases for this-

hollow pendant
#

is clockwork what allows you to put contraptions on airships (without them turning invisible) ?

old narwhal
#

That should work without clockwork

#

With latest Valkyrien skies

hollow pendant
#

uhhh maybe I have too old of a nightly

old narwhal
#

Considering it’s now been released publicly

#

…yes

hollow pendant
#

lol def then

old narwhal
#

Like, it’s on modrinth / Curseforge

hollow pendant
#

im running the newest version now, same issue. is it an oculus/embeddium issue?

hallow loom
old narwhal
#

Send a screenshot of the issue and a modlist

hollow pendant
thick glen
#

valkyrien dynamic lights when

thick glen
#

uhhh whut

#

vs 2.4 already out???

#

devs

#

gib vs 2.4 when

old narwhal
thick glen
#

yes i know

old narwhal
#

2.4s on the GitHub yk

thick glen
#

;~; the Valkrien

old narwhal
#

But tomato got that version of vlib released for LLDJ

#

So they could use it with 2.4

thick glen
#

whast the different between 2.4 and 2.3?

rough ibex
#

a lot

old narwhal
#

Lots of backend fixes and changes

#

Anyway 2.4 isn’t out just yet

thick glen
#

why vlib exsited for 2.4

old narwhal
#

I’m asking tomato that myself rn clueless

thick glen
#

sed

#

anyway

#

whats backend and frontend?
backend is like API and frontend is like UI?

old narwhal
#

But in VS it’s a little more vague

#

Front end would be like, stuff the user notices like performance and features

#

Backend is the stuff addon devs notice

#

And the backend’s backend is closed source

thick glen
#

sed

pulsar warren
#

when they ask you how is thirst spelled in spanish:

sage valley
#

(I just haven't posted the Sails version yet)

thick glen
#

lldj?

sage valley
#

(we needed to do it for VLib so we could use the maven)

sage valley
thick glen
#

i mean what is LLDJ?

sage valley
#

he's a guy that hosts minecraft events

#

the current one going on is seafaring related

thick glen
#

non linear versioning

sage valley
#

it's still linear

#

we're not releasing an older version after a newer one lol

thick glen
#

we havent yet the stable release of 2.3 and 2.4 had existed

#

lol

cedar plinth
#

no they just kinda forgot what versioning was in 2.3

#

but its a bit weird to publish vlib for 2.4 when vs hasn't published 2.4

#

at least imo

sage valley
cedar plinth
#

oh

sage valley
#

also, it won't be weird for long

cedar plinth
#

true

old narwhal
#

You know you can depend on a local jar file right

sage valley
#

yeah ig

#

it was easier this way tho

novel heron
#

Is this possible to do in VS?

#

frogport eat package across ships

#

@rustic crag

old narwhal
novel heron
#

it's useful (or not

#

i mean the deployer feature can be implemented into vs, then add a frog compat is ok

woven surge
old narwhal
#

Well

#

Actually I guess it might end up in vs

#

But not before vs 2.5, we aren’t doing another 2.3 beta

#

It might be in a VS addon before that though

thick glen
#

is create aeronautics even a thing?

sage valley
#

no

smoky wraith
simple goblet
#

Since when hyperdrives works

#

Oh i know why