#Create 6 compatibility on its way!
1 messages · Page 2 of 1
thank
i think vs additons does something with that instead of base vs, m not too sure
new nightlies with a few extra PRs merged
known issues:
- Nozzle doesn't push entities on ships
- Frogport nametag is weird
- Crashes on dedicated server on fabric
Something in my pack crashes with this Fabric version but not the previous one. I'll do a binary test to try and narrow it down
please do let us know what you find
don't want to find out we accidentally broke some other compat
I know that the last version would crash when I had Async Particles enabled,
It's still disabled, so shouldn't be that
Uhhhh, it seems to be crashing with Create enabled! 😢
what create are you using?
6.0.7 Fabric
send the crash report?
sorry, wrong one. one sec
Might have been the wrong one. Fresh upload just in case https://mclo.gs/loLLBFN
nah that looks legit
thanks man, we might've missed that before release which would've been quite bad
@hallow loom Should be fixed:
Seems to work with everything that worked previously. Thanks! 🙂
hopefully the last nightly:
Boom!
did you add any addons?
could you remove the other addons and figure out if the issue persists?
uh Create addons?
or vs addons
remove all other addons besides create and vs, clone the world, and see if the issue persists
there's still a bunch of addons in there though
or you sent the wrong log
i'll cc @old narwhal but there's not much i can see in that log
maybe the new version of CC:T caused this? I just updated CC and VS
try a fresh world
oh
can you send the entire latest.log
what a weird error for that
probably two seperate errors in this case then
can you try making a ship?
your issue might be that you removed an addon without properly removing its attachments from ships
made a new ship in a new world, no crash now
colorwheel disabled
is there any possibility that you could make a modpack with just colorwheel and vs, trigger the crash, then post an issue about it?
nonono not colorwheel caused this

im an idiot
create addon caused this, they don't support 6.0.7

New issue: crashed when try to hang on a Chain Conveyor
not on a ship
WHY IT HAPPENED AGAIN!!!! AHHHHHHHHH
Yup, confirmed the crash. will be fixed.
Getting the same crash in Fabric when tested with latest nightly
Also with the previous one. No riding chain conveyors until it's fixed I guess lol
is there any way to make cbc work
Are you using the latest nightlies for CBC from their Discord?
Best to check for updates there then, or wait for the next update as with other Create add-ons
CBC 5.9 is not compatible with Create 6.0.7
i don't know
Does it render after F3+A?
this is my modlist
haven't tried it yet
but i did relaunch the game so
nope
f3+a didnt do anything
everything works fine
it's just that some parts dont render
ok
still didn't help
Hmmm
could embeddium help?
Honestly I have no clue
Try some flywheel commands
A friend of mine had something similar and fixed it with some flywheel command, idk which one
THANK YOU
god bless you
for anyone who may have this problem in the future, use this command:
/flywheel backend flywheel:indirect
actually flywheel:off is even better
That’s the default
Why was your flywheel not that idk
time to release b11 

Once I’m at my pc anyway
whuere the latest nightly?
this?
yes
For which version of create 6?
6.0.7
6.0.7
6.0.7
most create addons already support 6.0.7
eh i thought we able to crouch without falling of edge in this nightly ...
just updated my pack to create 6.0.7
Welcome to []
thats a 2.5 feature
ok i bricked my modpack 🔥
I don't think thats VS's fault
yea its create updates fault
what does these mean then? /genq
disable all of those
update them?
its all updated ...
then delete all mods
disbaling it instead...
ig that works too
so this statement is mostly not true?
grass doesn't assemble with the helm
🥀
i mean think abt it
what would happen if grass could assemble and you tried to assemble a ship on the ground

idk some size limit or shit
we don't need grass block ships
the size limit is 32k blocks
people have accidentally assembled islands and their bases 
you can make with wood and replacew with dirt if you really want to after assembly
create released 6.0.8
damn
oh my god!
awesome sauce
So I think it goes without saying
but these nightlies are irrelevant now
get the release on modrinth/curseforge
Eh, why not 2.3 feature or 2.4?
specific api stuff iirc?
idek
but it won't be in 2.3
Does chaange made in api is on the x instead of y in x.y.z in semantic versioning?
VS doesn't really follow semantic versioning
it follows sentimental versioning
(aka we make number bigger depending on how good we've done)
guh XD
man, just 2.5 stars?
hmmm so far so good, no crashes
waiting for stable release of 2.3 and then the addons
Will there be create 6.0.0-6.0.6 compat? or will I have to wait for other mods to update to 6.0.7+
you can use old builds
Ok, Ill do that! I do suppose they are incompatible with addons like starlance right?
starlance actually works but interactive and clockwork dont yet
Ok, thanks!
Actually it doesn’t work with 6.0.6
It’s set in the meta data to use 6.0.7+
really? the pr that got merged was on it for sure
oh
i wish forge had a fabric loaders dependency override thing
There's a way to bypass that check?-
on fabric easily, on forge you have to open the jar up and edit it rn
Aw dangit
I tried extracting it and then putting it back together as a .zip then converting back to .jar but I'm not sure that's how it should go-
thats fine
make it a .zip
remove the valkyrien skies and create dependency from the meta-inf/mods.toml
make it back to a .jar
Not sure
Extracting it, as it says
However I have no idea what that means
what
no
don't extract it
you rename the .jar file a .zip file
windows will say "are you sure" you hit yes
then you go inside the .zip, copy the meta-inf/mods.toml outside teh zip file
Ooh that makes more sense
change its inside
copy it back into the zip meta-inf folder
windows will say "you want to replace?" you say yes
you rename the .zip back to a .jar
windows says "are you sure"
you say yes
boom
Agh, of course Windows is annoying and just removes the .zip from the file name preventing me from editing it back
I renamed it to .zip and it just went away-
6
6.0.8
what
I've literally been using a tweaked controller
the last week or so on create 6.0.6, 6.0.7, 6.0.8 to power links on a ship
are u using create 6 ?
yes
embedium ?
I had embeddium
hmmmm
maybe tweaked controllers work differently?
oh
ok its not prop
yeah that too maybe those work differently
reduced gravity and tournament thrusters controlled by a CC PID
?
It did not like what I did anyway- Even though I did as mentioned, huh
huh??
HOW??
HOW
OH
I bet its stopping the links on the ship from ticking
it shouldnt touch that??
make sense
its a perf mod
maybe culls render but not tick
it can touch ANYTHING
espc if the ticks on the server thread???
on singleplayer
its all connected
it might not be telling the server-side bit that the client needs those BEs
new incompat found
you know it remind me of the incompat with v-side music mod, cbc and vs
when i have v-side music mod installed, the mount cannon doesnt shot the good direction on vs ship
i found this very funny
for somes reason
VS addons compatible with VSxCreate6
Vmod ✅
Starlance ✅
Clockwork
Interactive
Tournament ✅
Propulsion ✅
Sails ✅
Eureka ✅
Trackwork
Drive by WIre
VStuff
VS Hyperdrive ✅
Valkyrien War and Peace ❌
VS 2.5 existed ????

scam likely
vs2.5 create 6 friendly?
Notice: propulsion can't be launched server-side now. Will be fixed shortly.
VS 2.5 is not stable enough for a proper release, but the guy who made Simple VS just built it from the github himself
Whoa
(you don't want to play VS 2.5, trust me)
partly yeah
for all intents and purposes of the general population, yes 
VS is in beta. 2.3 and 2.5 are just different beta versions of VS.
the betas within 2.3 are mostly just bugfixes, while the actual version number changing means there are new features / mechanics / API things
seemingly it does not 😭 create throws a fit when I try it
it taunts me
turns out I just had to update it at that point
and now I just have to rip apart my modpack to see why this mod doesn't let me load worlds 😭
what's wrong with it
how long till create clockwork gets an update ?
You can download the Clockwork Pre-Alpha from here:
https://discord.com/channels/244934352092397568/1100497495450210384.
Remember that Clockwork requires the latest version of Kotlin for Forge, or Fabric Language Kotlin, both of which can be found on both CurseForge and Modrinth, and Valkyrien Skies 2, which can be found on Modrinth. It also requires the latest version of the Create mod. If you can't find the download for VS2 or any of the addons, links to them can be found in their respective channels.
Also note that Clockwork is currently available for Minecraft 1.18.2, 1.19.2 and 1.20.1, and is available on both Forge and Fabric.
far away or close ?
it has a lot of bugs
no eta
ok but like super far or was it being worked on along with valkyrien update at all
alr then
Why not upload Vs for create 6.0.6 ?
#small-announcements
Sed
because it would be confusing
Test these VS jars for us thanks 🥺
These are gonna be beta.12, fixing some bugs from beta.11
But I really don't want to do a beta.13, so the more bugs yall can find now the better.
Forge will work on 6.0.6 or 6.0.7, fabric is 6.0.7+ (fabric 6.0.6 doesn't exist).
So this beta is VSx C6.6-6.8?
yuup
through the power of mixin configs
and reflection
and general bullshittery
:3 cool
When a creature dies on the ship due to the crushing wheel, no white smoke particles or red entities are generated.
scaffolding doesn't have a hitbox
baby don't look at me
im sad 🙁
weird lag when a big ship slip on blocks
@old narwhal
falling particle spawn on my head
jump off the seat will turn to another direction
roll
Create factory logistics
Wow you're testing it very thoroughly
I think scaffolding never had a hitbox actually
Spinny packages were found earlier but I couldn't fix it, ergod
that's make no sense
player can stand on it, ship can't
finally cause this
Well to ships it didn't have a hitbox
Which is extra funny cause rs links have a solid one blovk hitbox unless VS Addition is installed
Probably scaffoldings don't have conventional collision shape, because players should be able to pass thru while using them
This is kind of a headache because it might cause tall grass or flowers to collide if I include the scaffolding collision
@novel heron does it happen to vanilla scaffoldings too?
vanilla scaffoldings can't float
Hmm. Might be able to test it by flipping the ship
Yeah, seems to be that
track degrees problem
Yeah, tracks and trains are all broken. Fix isn't included yet
Every aspect of the train is broken and next nightly will include those
Train on a ship??
Can't open a toolbox on a ship by using the hotkey
Fireee

Doesn't launch at all in Fabric for me (Exit code 1)
exit code one tells nothing
I'm aware of that. No other mods enabled other than Fabric API
yeah but like you could give the logs rather than just saying code 1
Just uploaded them - https://mclo.gs/3FCHskU
Just noticed there's a Fabric 18 version. Updated to that and tested just in case - same result - https://mclo.gs/SAz2w7I
I compiled from your branch
So it should have all the train fixes that were there last night, although I think you’ve done a few more since then
Interesting, wonder why this didn’t happen for me
So i can report train's bug now?
No
Since bunting has fixed trains more since those jars
I’ll send an updated one in an hour or so
oh
This is a devastating bug and I think it might be caused by friction. Please fix it asap
Your other bugs are good tho.
- entity death affects are low priority, probably won’t be fixed
- Scaffolding probably won’t be fixed, along with vanilla scaffolding
- blazes looking at you I’ll try to fix, if it’s easy enough
- weird lag is just normal VS behaviour I think, will probably get optimised / fixed in actual 2.5
- falling particles spawning at your head is goofy, I’ll take a Quick look at fixing it
- the seat issue is interesting, since I don’t think we’ve merged tomato’s entity dragging that broke look angle.
- mirror missing is low priority, I’ll look at fixing it if it’s easy
- turntable is low priority, I’ll look at fixing it if it’s easy
- item drain is higher priority, although I assume belts and such can still feed it.
- toolbox is mid priority, I’ll fix it if it’s easy ish
And fabric crashing will need to be fixed
New nightly jars.
- Blazes should be fixed
- Trains should be fixed
- Hose pulley should be fixed
- Fabric should be fixed
Can confirm it now loads in Fabric for me
blaze burners are going to be fixed again
Why would someone play VS without add-ons, like u can only make ships
Or are there new features?
Testing with specific add-ons or just using the included tools
Considering how busy you must be right now, I’m guessing you might curse at the question I’m about to ask but I truly appreciate your effort and hard work. So, is there a version around here that works with the Trackwork addon and is compatible with Create 6.0.6?
nope not yet
the people who work on this don't work on trackwork
thanks
the look angle thing on mounting/dismounting a seat has been a thing for years
it happens with both the Eureka and Sails helms as well
New nightlies:
Vallyrien tomorrow
Still not playing nice with TFC
no one has fixed it again, no
if you care a lot abt tfc, go for it
I wish, I have not learned that far yet lol. But some day soon I hope to be able to work with it.
check if it works in 2.5/2.4
Pardon my ignorance here but are you saying there are other .jars I should try? What do you mean?
idk if the jars are prebuilt but try the unreleased 2.4 stuff as compared to the released 2.3 version
New nightlies.
- seat mount/dismount direction is fixed.
- deployers can be selected between placing things on ship or world.
nightlies!
night lies
Does the deployer thing exist on the public version?
Probably not.
Okay
It would be included in next update prob
is there an interactive nightly currently? I thought I saw something about one
Not yet
developer environment?
or a dedicated server?
How incredible
This has functioned
Oh yes thank you very much
Sorry about that, don't know why it didn't cross my mind before
I was too shocked by the dark magic taking place
me and my friends have been attempting to use the version posted in small announcements on our dedicated kinetic server with 16 gb of ram, however ever since we added it the server crashes every few hours.
the vs mods we are using are eureka and propulsion and our create version is 6.06
not sure if this is the correct spot to post, so correct me if i am wrong.
send the logs?
Use the jars slightly above your message in this thread
Not the small announcement ones
Wdym? You found a bug, I fixed the bug, everything is good now
Imean saying thanks is good too-
Maybe I’m misunderstanding, sorry. I just saw you apologising for finding a bug and got confused 😅
But you did find a bug… 
And you fixed it so,, thanks 
Thanks for finding it 
It didn’t show up on our automated server tests which is annoying…
Argh
I think there's also another bug where doing /reload will fail, and then crash the game
thats supplementaries fault
Ack
and the dev really doesn't want to fix it
What the heck
how do they manage to do the least and still have to 'vibe' check other mods 💀
why the hell is the vibe checker a thing
it honestly does a whole lotta nothing 😭
It's just, the most vanilla mod there is
We added cannons to Minecraft, and a whole lot more...
CINEMATIC TRAILER for the Minecraft Supplementaries Mod Pirate Update on Java.
As for Bedrock Edition, stay tuned...
Listen to Hlzfss on Spotify for this track and many more! :
https://open.spotify.com/artist/118V6la4VudzjgIwH6Iiq6?si=Bt0IKK-lQae5c_OaBjEA8g
Download the mod today! :
Java: ...
They posted this last week
Really not bad
I'd be happy for them if they didn't do this one thing 
W h y ?
Is Valkyrien Skies not "Vanilla" enough or something-
the dev sees the valkyrien skies limitation as unnecessary
valkyrien skies sees changing the dimension timing as not that hard
evil?
If only there was a way to patch this
At least it only happens on /reload, and not every time
I haven't tried running it on a server yet but I have Supplementaries in my VS/Sails/Pirates based Fabric modpack along with the Cannon Compat fixt and I'm not aware if it causing issues.
That particular pack doesn't have Create though, so... 🤷♂️
have you run /reload though
because thats what triggers the crash
hmm, I might have put that down to problems in my datapack if it did. I'll keep an eye out in future.
it got released yes

Hopefully, if everything goes to plan, no more 2.3 create 6 betas will need posting here
but then again, I think I said that when beta.11 released 

Nevermind it sometimes happens at random
I have to complain to them about it now
With enough people we can change this 
Oh it doesn't happen at random
It's the presents
When opened they crash the entire server
Why the hell-
Before Continuing: Check you are using the latest version of the mods and its dependencies Always include a latest.log if you are crashing Remove known hacky mods such as: Optifine, Fabric API/Conn...
told you
I plan to fix this eventually since they don't feel like it
We should probably be able to handle this type of thing
Thankyou 
I may not be able to open my presents by christmas
But would it really hurt his code that badly to move it to a different tick phase, for compatibility 😭
we could choose to not support Create mod at all, because its "not vanilla", but instead we have many (many) mixins to get it to work properly
Yea but this one actually you have a case to make that it's our fault
I mean in any case this is an issue that affects other mods with custom dimensions too
Only runtime generates ones in the wrong tick phase
normal, JSON-driven dimensions are fine
¯_(ツ)_/¯
I wonder if they'd accept a pull request of that
I'm pretty sure it couldn't hurt that much,,,
Although it does look like a pretty big thing for the mod if it happens at reload and opening presents. (for some reason)
But why does supplementaries need so many fake dimensions
what is it even doing on /reload that needs one??
I don't even know what those are... But by the name I don't get how a mod like that would require one?
to give an example of where its used
the supplementaries cannon shoots any item / block
it then makes a fake dimension (also called a Level, fake because you can't get to it as a player) to simulate what that item/block does
it then takes that result, and applies it to the normal world
removing the fake level
Ohhh
Likely used for the slingshot as well
I thought it was just a projectile like any other
It is a projectile, as it doesn't crash

where did bro ask
Good question
It is clear communication is the problem here
But I'm unsure anyone would listen to anything at this point-
#1425302706729254942 message
no I mean
where did MehVahJukaar ask if theres a specific time dimensions should be made
the forge discord? the minecraft discord? here?
That might explain why adding Spectrum crashes my modpack... 🤔
is this forge or fabric?
why use these versions?
its been published afaik
where?
modritnh and cf
the create 6 versions?
crazy
create 6 compat has been out for a while now
crazy
?
when melting point?
k
i dont feel like playing mc rn
why?
too real
Clocked the worked
Ye
Ye, when will it be implemented?
Probably won't be in base VS
aw man
Lmao
?
Thea is right, it'd be a pain to make
but VS addition has that for mechanical arms alr
Yea that's completely different
rlly?
Yea, idk how exactly vs additions does arms, but with chain conveyers crossing ship to world you'd need to do a bunch of weird things to make it even slightly work, id imagine
and
the conveyor blocks will look weird
the tunnels will just slide around it freely
as if the weren't wood and metal structures
You'd have to rewrite the entire render to make it dynamic 😭
vs addition arms are just. if close: work
and all the functionality I suspect 
Packages and players need to go on it
I can't think of a lot of use cases for this-
is clockwork what allows you to put contraptions on airships (without them turning invisible) ?
No
That should work without clockwork
With latest Valkyrien skies
uhhh maybe I have too old of a nightly
lol def then
Like, it’s on modrinth / Curseforge
im running the newest version now, same issue. is it an oculus/embeddium issue?
Most likely. As per the #faq -look for Block Face Culling option in visual settings
I don’t think that’s it
Works fine for me, shaders and everything
Send a screenshot of the issue and a modlist
You are most likely right about this, BFC was already off. I will send the screenshot when I get on my pc later
valkyrien dynamic lights when
Use older vlib
yes i know
2.4s on the GitHub yk
;~; the Valkrien
whast the different between 2.4 and 2.3?
a lot
why vlib exsited for 2.4
I’m asking tomato that myself rn 
sed
anyway
whats backend and frontend?
backend is like API and frontend is like UI?
In terms of a website yeah
But in VS it’s a little more vague
Front end would be like, stuff the user notices like performance and features
Backend is the stuff addon devs notice
And the backend’s backend is closed source
sed
when they ask you how is thirst spelled in spanish:
LLDJ's event uses Valkyrien Sails, which requires VLib, so both those mods got updated to 2.4
(I just haven't posted the Sails version yet)
lldj?
(we needed to do it for VLib so we could use the maven)
#1425302706729254942 message
i mean what is LLDJ?
he's a guy that hosts minecraft events
the current one going on is seafaring related
non linear versioning
no they just kinda forgot what versioning was in 2.3
but its a bit weird to publish vlib for 2.4 when vs hasn't published 2.4
at least imo
again, it needed to happen because Sails needs it on MR and CF to use it as a dependency
oh
also, it won't be weird for long
true
I mean
You know you can depend on a local jar file right
Possible yes, going to be implemented into VS itself, no
why not
it's useful (or not
i mean the deployer feature can be implemented into vs, then add a frog compat is ok

idk probably bloat or smth
Well
Actually I guess it might end up in vs
But not before vs 2.5, we aren’t doing another 2.3 beta
It might be in a VS addon before that though
is create aeronautics even a thing?
no
It’s just a slower passion project, don’t expect it at any real date, but it’s always being made until either it’s released or anythingelse

