#Shipyard Pruning

1 messages · Page 1 of 1 (latest)

worthy girder
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should i do it automatically on ship deletion?

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🤔

strong elk
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oh what

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does this mean deleted ships technically still exist

worthy girder
strong elk
tranquil plover
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but maybe find out why vs doesn't do it automatically already

scarlet trench
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this isnt already a thing in game!!!???

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no wonder my long time running world had over 8,000 shipyard .mca region files

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yes this has to be added to be done automatically upon ship removal and upon deletion of the final block of any ship

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if it can be some how

keen stag
worthy girder
worthy girder
keen stag
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Okay then thx

I think it would not fix my too many ship problem

scarlet trench
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omg

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is this where the "received physics frame for ship id "blank" but ship with id "blank" does not exist!" or whatever that log spam is, is form?

royal needle
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Finally!!!

scarlet trench
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hmmmmm

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word

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then wtf is that log spam anyway?

worthy girder
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Idk

scarlet trench
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lol

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word

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understandable

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🤣

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👍

jolly idol
rotund beacon
scarlet trench
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seems like an oversight imo

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i sure didnt like my region folder being enourmous

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making more world take for ever to load and save

rotund beacon
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this is not the main reason for either of those issues

rain crater
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The other way of deleting a ship, the survival way, is by removing all its blocks

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So the blocks are already gone, but maybe VS could also delete the region files

tranquil plover
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people do

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bc if you get enough ships, you run out of space and they clip into each other

rotund beacon
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How many is that, even?

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Because I'm certain the plot allocations are non-overlapping

tranquil plover
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they should be? but apperently not if ships have been deleted or something? i've personally had this issue, you just assemble a ship and part of an old deleted build appears in it upon assembly

rotund beacon
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In my experience that only happens when

  • the server crashes sometime upon ship creation, and VS2 ship data becomes inconsistent
  • the ship.dat is deleted but not the region files
rain crater
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Since the ship data keeps track of what plots can be used

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It shouldn’t overlap if the data is correct

rotund beacon
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I've confidently never had it happen otherwise

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The only issue is that once it happens its difficult to recover since the ship.dat is not readable

rain crater
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I’ve managed to read it

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It’s a multi-step process though, rather annoying to do manually

rotund beacon
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However, the region files are deterministically allocated so you can be sure that X failed ships means X chunks appearing on newly spawned ships

rotund beacon
rain crater
rain crater
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And you end up with a few thousand plots filled

rotund beacon
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Oh, those

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Shrug emoji

scarlet trench
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ive placed a block down shipified it with the vs ship creater and all of a sudden a redstone link from another ship appeared ontop of it

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this was durring the porting of my world from 1.18.2 to 1.20.1

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before i deleted the old shipyard regions

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and vs data

rain crater
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VS data doesn’t really like updating from 1.18 to 1.20

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It probably got messed up then

rotund beacon
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yes I've had that happen too

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Pretty sure no one reports it anymore because most people are already on 1.20

tepid light
# worthy girder

Does this command work with every ship/world on default? Would be great for fixing my world. Also, does it delete everything from shipyard at once?

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I don’t really know what pruning means, so maybe you could explain this a little?

little trail
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And I agree that this is a nice thing to have
Even with "empty" region files the overhead of having theses files is still here

scarlet trench
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i had over 8,000 shipyard region .mca files that were more than doubling the size of my region folder by themselves alone đź’€

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thats over 4,000,000 chunks

thick thorn
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it's just save file bloating

little trail
thick thorn
little trail