#Zero Point Labs 1.1.0
1 messages · Page 1 of 1 (latest)
Thanks! I'm controlling the ship with an Octo-Controller from Zero Point Systems
is that within the same mod or another addon?
It's another mod!
oh i see
thats probably why the ion thrusters werent working for me
i love the fact the gyroscope can sill be used on a redstone signal
The thruster needs FE, but it should work with any source
That being said, I just tested it with a basic energy cube from Mekanism and it didn't work :/
It might not have had enough energy
I'm about to upload some photos to the ZPS modrinth page to help explain it
Creative energy cubes definitely work though
id need to manually connect everything via cables to the controller?
Yes, I can send an example ship if that's helpful
yeah that would help alot
Ok gimme 1 sec
Do you have create installed? The ship I made most recently uses copycats
yeah i always stay strapped up with create 😼
You'll notice that some redsone converters are facing into another cable- this is so that they do not connect (sort of like copper casings in Create)
I've added some images to explain how the cables work:
I have a meeting to attend to so I’ll be back to bug you about questions if I can’t figure it out myself, tysm btw
Sounds good! Bug me all you want, I want to understand which points are confusing so I can make the guides better
cubic chunks???
That's a different mod called Genesis, I'm working on it with Q and Acrogeneous. It's expected to release later this year :)
I actually just had the sides configured to "input" (Mekanism)
wuts it gonna be abt?
It's a space mod! Sorta like Cosmic Horizons
o neat!
I'll send some screenshots rather than explaining
Asteroid field
Procedurally generated planets
Asteroid belt on a map
wait, like, their terrain is procedural, or the whole thing?
The whole thing
dam
Different dimensions for each world
how does it generate the planets texture and the blocks?
That part is not currently generated, although it can use blocks from other mods
o sick
Also there are space stations that generate in space
This how they look rn, but it's just temporary, they'll look better on release'
They generate as ships of course, with random rotation
Also build height isn't really a thing anymore
You bet!
how doesn't it lag with all those ships?
The asteroids aren't ships. They're a custom thing
say.. are they able to be shot with.... gun turrets
and then their pieces grabbed with big grabby arms
that then get smelted into say..... ice and carbon and iron ore
you know not too specific nothing special in mindhere
That is more or less the plan!
holy peak...
o cool
ayo??
I must disclaim that I did not build it...
Not yet, it'll likely come out within the next couple months
also i figured everything out, final thoughts is amazing i genuinely love the mod and it wasnt too hard to figure everything out. a very friendly mod for people just starting out making space ships and very helpful at not blowing my brain up into 1000 pieces to set up ship controlls
im genuinely very excited for it. it looks amazing
Awesome!
Here is the ship: https://www.planetminecraft.com/project/s-s-archangel/
Feel free to be vocal about any ideas or requests for ZPL btw
Genesis too but I'm weary of scope creep lol
Fire charges are a placeholder
Also they will be a bit more durable than they are now
you should make them damage ships
not a cracktorio refeerence or anything i mean that would be crazy
That would be pretty crazy! I'll se what I can do :)
Damn, looks good!!
This looks cool af
🤔 what kind of model are you planning for the thrusters? since the current one feels like a placeholder.
this might be an unpopular opinion but personally, i kinda think a simple mesh model would fit with the exhaust' aesthetic
nothing too crazy, the textures would still be 16x and all but i think a few hexagonal parts & cones here and there could look nice if done well
that is amazing
Just uploaded a new version of ZPS which fixes issues when travelling to planets in Starlance!
https://modrinth.com/mod/zps/version/1.20.1-1.0.4
To be honest I kind of like the model I have. It's simple but I think it works well, a cone wouldn't feel minecrafty enough in my opinion. I'm not opposed to hexagonal parts but I like the contrast between the hexagonal trail and the square exhaust end. Textures and modelling are not my specialty though so it's possible that if I saw a more detailed model I would like it more
can it use mobs and/or structures from other mods? that'd be sick, that way we could have warium robot infested planets
That is a top tier idea. I don't think that's a feature yet, but that will be awesome, I'll put it on our todo list
yay
yo btw, if they do end up damaging ships, there should be some way to protect urself (ex, blocks with higher blast resistance are more resistant to this)
That’s a good idea. They shouldn’t just shred ships. I haven’t actually started on this feature yet, there’s a lot to do for the mod
kk cool!
imma get back to working on mcreator multiblocks(send help this is murdering me fhjgfhgfjfjhj)
warium addon, mostly just preparing rn tho
Oh nice!
tryna figure out multiblocks n stuff
Multiblocks seem like a common point of friction for people, I don’t mean to diminish your struggles but I sorta don’t understand the difficulty of them
Maybe MCreator makes it harder?
prolly
nah, its fine, no offense taken tbh
I usually just make a block entity check if the required blocks are there before doing anything, then do the thing
thats how im thinking it works, main issue is when ur multiblock is 15x15 blocks or more
also ports are rly confusing
This sounds trickier lol
Are ports something in warium or are you dealing with network packets or something?