#Again Asking Abour The Server Crashing Problem

1 messages · Page 1 of 1 (latest)

late tusk
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Hello, I have been having this issue for years now and just checking in to see the status on if this plans on being fixed/if there is a known fix.

Whenever running VS (particularly Eureka but in this current case its both Eureka and clockwork) in any multi-player setting, the world will occasionally crash randomly, not even when anyone is using any ship helms or anything, just randomly after its online for several hours.

I believe the crash is related to player count, at least its always happened when I get more than 2 players online, or at least happens more noticeably when a larger number of people are online.

I noticed this same issue on 7 different servers of different levels over a long time.

My server currently is using a decent cpu and has well over the necessary amount of ram needed. We only have 2-3 ships active that arent really being moved much.

I also have the pterodactyl wings configuration set properly so that isnt the issue this time.

Thanks!

last flint
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Or more specifically, newer than beta.5

late tusk
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Whatever the newest version for 1.20.1 forge is

last flint
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Are you sure?

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Because sometimes people havent updated in a while

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And beta.5 was latest when they made their modpack

late tusk
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I made this modpack this month and updated all the mods within 2 weeks ago

last flint
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Alright

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Does the crash generate a crash report?

late tusk
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One sec

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Im on my phone rn takes a bit longer to get through the console

late tusk
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No crash reports

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Not for any of the 12 crashes today

last flint
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Send a log out then

late tusk
last flint
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Not sure it’s anything fatal

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Maybe cause a crash then send latest.log?