#Ships stutters stutter when trying to move or turn

1 messages · Page 1 of 1 (latest)

serene orchid
#

This issue was never in this world before but my guess is the turrets being held with phys bearings collide with the ship and with 4 ships each having 1/2 other ships colliding with it might slow everything down

#

it feels like it teleports one block then pauses then teleports another block

shadow pumice
#

low physics tps by the looks of it

#

how much RAM does MC have, and how much total

serene orchid
#

it also is only on that world, not on any other world I have

serene orchid
shadow pumice
#

physics is lagging

#

while your game isn't

#

because they're separate threads

#

question is, how could you un-lag the physics thread

#

🤔

serene orchid
#

increase the physics ticks per game tick?

#

even deleting more ships still causes the issue

#

nvm after deleting a substantial number of ships it works now but is there a way to still make it so I can have a large number of ships without this issue?

shadow pumice
#

lowering lod would work

#

but you lose a lot of precision

serene orchid
#

by percision what do you mean exactly?

#

will it effect helicopters and boats with rotating guns?

shadow pumice
#

big boats getting stuck inside each other when they get too close

#

turrets having friction when they shouldn't

#

lod being low is bad

#

but its a very brutal way of getting more physics performance

serene orchid
#

my cpu can (probably) handle more performance though

shadow pumice
#

perhaps allocating more (or even, less) RAM to MC could change things

serene orchid
#

even less? I had it at 4 gb at first, then when I encountered the issue I naturally increased it to 18

shadow pumice
#

Java doesn't always do great with lots of RAM

#

so there is a sweet spot between too little and too much somewhere

#

not sure if that would actually impact physics performance though

serene orchid
#

alright

#

I guess not polluting my world full of ships would be the best way

serene orchid
shadow pumice
#

do they have eureka helms

serene orchid
#

it's more minor but very weird and makes turning look goofy

serene orchid
shadow pumice
#

eureka helms do that

sharp path
#

if you want the stabilization that the eureka helm provides but without all the garbage, you can use magic ballast from vs sails

#

you can also disable the wind if it bothers you

#

it will still affect your steering if you use too many magic ballasts tho

shadow pumice
#

nah but fr the magic ballast is much better than the eureka helm

sharp path
#

I also just added a redstone helm that outputs signal instead of directly turning your ship

shadow pumice
#

damn that released?

sharp path
#

with the intention of being used to control battleships

#

yes

#

a couple hours ago

shadow pumice
#

vs sails on curseforge when 🥺

sharp path
#

now

shadow pumice
#

(means I can't have it in curseforge total valkyrien)

sharp path
#

since months ago

shadow pumice
#

wait what

sharp path
shadow pumice
#

huh

#

my prism launcher overrides were being weird with starlance

#

ig they broke vs sails aswell

sharp path
#

weird

serene orchid
#

ooo

#

nice