Okay, so there’s two things I’d want.
1: If a chunk of a non-physics entity becomes unsupported (ie, a building getting the lower floors exploded) the unsupported portion becomes a physics entity and falls.
1a: (Optional) After a few seconds of not moving, the destruction physics entities return to being blocks to reduce performance load.
2: When disconnected, physics entities split (ie. a plane getting a wing blown off, and instead of the remains floating in air attached to the plane, they become their own physics entities) I know about VS Crumbles, but that doesn’t work well with larger ships, and if you change the config, it can break smaller ships.



