#too many physics frames error
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Too many physics frames in the physics frame queue is the game stage broken
this line
[09Aug2025 21:28:37.707] [Physics thread/WARN] [org.valkyrienskies.core.impl.shadow.Ak/]: Too many physics frames in the physics frame queue. Is the game stage broken?
does it crash
yup
send crashlog
doesnt leave a crash log
but i can send the log part that where crashing happens
after that, server marks itself as offline
shuts down in short
remove all other mods and see if the issue persists
with all other mods removed?
I would removed the (1) from the mod names
those could be invalid characters messing something up
chances are this is pterodactly though
ah yea
it'll be pterodactyl then
which means your server hosts software itself is incompatible
do you see std:system_error briefly show up when it crashes? it won't go in the logs
Std:system_error means that your server is using a software called pterodactyl. This software kills VS for making too many threads, with the only fix being changing a setting that customers usually don't have access to. You can try and ask customers support to see if they will change it, but with large server host companies (bisect, Aternos, etc) they almost certainly won’t since it’s an important part of them regulating how much resources each server uses.
Here is the GitHub bug that mentions how to fix it:
https://github.com/ValkyrienSkies/Valkyrien-Skies-2/issues/826#issuecomment-2094226933
change to what?
i dont think they will remove thread limit
how much i should increase
i will ask i guess
to cs
Its hard to say how many threads you need
because Valkyrien Skies creates more on the go
I believe it would create more if it started sensing some lag
so a higher limit might still be exceeded
not really
i think i will speak with cs for pterodactyl
pterodactyl is the software that your host is using 
wouldn't you want the cs for your host?
i was meant to say customer support as cs