Been having issues with assembling ships on the newer betas.
Whenever assembling ship, it either completely doesn't work, spawning in a fake ship entity that freezes you if you're inside of it, of assembles part of the ship, but not all of it, typically leaving it hanging in midair.
Everything works completely fine when on Beta 5, the onIy time it breaks is when on Beta 6+.
I can supply logs if you need them.
#Assembly not working on VS2 Beta 6+
1 messages · Page 1 of 1 (latest)
Beta.6 switched to a structure-based assembly system, similar to what structure blocks and maybe create schems use
So it should be more stable, not less
But this sounds like some strange mod compat issue
I remember a weird thing a while back where paladins furniture would cause ships to split when assembled
No idea how or why
I used to have Paladins, but I removed it. Would Macaw's Furniture be doing the same thing?
I'll test without as soon as I finish grabbing the log for the VS Addition stuff.
Paladins furniture is more an example of how an incompatibility can be literally anything 
You never know what random mod will cause weird ass problems
(the lamps. i spent two hours looking for what was causing a ship to break and it was a lamp.)
The factory must grow engines cause interactive contraptions to cease to exist
No idea why

Dropping this here to avoid cluttering up #general.
This is the CC + VS Addition log.
@Inject annotation on updateWorldPos could not find any targets matching 'tick' in dan200.computercraft.client.sound.SpeakerSound. Using refmap forge-vs_addition-common-refmap.json
Yup missed a mixin in vs addition that doesn’t like new CC
I’ll have to add that to the patched version tomorrow morning, till then I guess don’t use vs addition?
"A developer walks into a bar"
Already done, lol.
Grabbing logs for the other issue now.
I also attached a video of exactly what's going on, in case that helps.
Okay, so I'm using Kontraption for the ship assembly.
Relevant mods are:
- Mekanism
- Kontraption
- Create
- Create: Big Cannons
- CBC Modern Warfare
- CBC Advanced Technology
- Create: Radars
- Create: Copycats+
- Framed Blocks
- AntiBlocksRechiseled
- SecurityCraft
- Macaw's Furniture
- Chipped
- Probably something else, but I'm dumb and missed it
Also, those pieces in the background are from when I did this exact thing for testing last time. They don't exist, but when you relog, they do.
Have you tried using a non kontraption method of assembly?
A few times, I'll try that again now.
Break and replace?
Failed to handle packet net.minecraft.network.protocol.game.ServerboundUseItemPacket@774541de, suppressing error
java.lang.NullPointerException: null cannot be cast to non-null type net.illuc.kontraption.blockEntities.TileEntityIonThruster
at net.illuc.kontraption.blocks.BlockIonThruster.m_6810_(BlockIonThruster.kt:37)
You mean after assembly?
Yeah maybe
@ebon rune seems beta.6 with new assembly has made ion thruster unhappy
Uhh, so Clockwork just like half-crashed (crashed the server end) my game when I used the assembly from there.
(Latest is a continuation of before, btw)
Also, the result from relogging is this, if that helps.
I'll try nuking the Ion Thrusters.
It’s the thrusters again
Yeah, looks like it. Removing the thrusters makes it assemble fine.
I'll double check version parity, but I know I'm using either the latest update or one of the betas pretty close to the latest update.
Looks like latest non-beta version.
I bet the thrusters assume something from the old assembly system (which hard-copied the blocks over) and that assumption is now wrong with it going to a structure first
Also, this is only an issue with Ion Thrusters. Liquid Fuel Thrusters assemble just fine. (Haven't tested Ion Rings, though)
Non-Kontraption ships assemble just fine, btw.
Wouldn't be surprised
WAIT, at block? Not entity?
🤷 its what the log says idk
if (level !is ServerLevel) return
That's the line
OH I just watched the vid
Not the first time I saw ship getting fragmented by assembly but that only ever happened on large ion
And was fixed
Weird
?
I mean I suck with my dev speed but a month ain't THAT bad
@warped rover New vs addition, should be fully fixed: #vs-addition message
