#Assembly not working on VS2 Beta 6+

1 messages · Page 1 of 1 (latest)

warped rover
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Been having issues with assembling ships on the newer betas.
Whenever assembling ship, it either completely doesn't work, spawning in a fake ship entity that freezes you if you're inside of it, of assembles part of the ship, but not all of it, typically leaving it hanging in midair.
Everything works completely fine when on Beta 5, the onIy time it breaks is when on Beta 6+.
I can supply logs if you need them.

torn rapids
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Beta.6 switched to a structure-based assembly system, similar to what structure blocks and maybe create schems use

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So it should be more stable, not less

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But this sounds like some strange mod compat issue

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I remember a weird thing a while back where paladins furniture would cause ships to split when assembled

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No idea how or why

warped rover
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I used to have Paladins, but I removed it. Would Macaw's Furniture be doing the same thing?

torn rapids
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No idea

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Maybe?

warped rover
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I'll test without as soon as I finish grabbing the log for the VS Addition stuff.

torn rapids
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Paladins furniture is more an example of how an incompatibility can be literally anything clueless

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You never know what random mod will cause weird ass problems

warped rover
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(the lamps. i spent two hours looking for what was causing a ship to break and it was a lamp.)

torn rapids
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The factory must grow engines cause interactive contraptions to cease to exist

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No idea why

warped rover
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Dropping this here to avoid cluttering up #general.
This is the CC + VS Addition log.

torn rapids
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@Inject annotation on updateWorldPos could not find any targets matching 'tick' in dan200.computercraft.client.sound.SpeakerSound. Using refmap forge-vs_addition-common-refmap.json

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Yup missed a mixin in vs addition that doesn’t like new CC

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I’ll have to add that to the patched version tomorrow morning, till then I guess don’t use vs addition?

warped rover
warped rover
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I also attached a video of exactly what's going on, in case that helps.
Okay, so I'm using Kontraption for the ship assembly.
Relevant mods are:

  • Mekanism
  • Kontraption
  • Create
  • Create: Big Cannons
  • CBC Modern Warfare
  • CBC Advanced Technology
  • Create: Radars
  • Create: Copycats+
  • Framed Blocks
  • AntiBlocksRechiseled
  • SecurityCraft
  • Macaw's Furniture
  • Chipped
  • Probably something else, but I'm dumb and missed it
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Also, those pieces in the background are from when I did this exact thing for testing last time. They don't exist, but when you relog, they do.

torn rapids
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Have you tried using a non kontraption method of assembly?

warped rover
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A few times, I'll try that again now.

torn rapids
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Oh uh

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Looking at the logs

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Seems a kontraption ion thruster isn’t happy

warped rover
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Break and replace?

torn rapids
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Failed to handle packet net.minecraft.network.protocol.game.ServerboundUseItemPacket@774541de, suppressing error
java.lang.NullPointerException: null cannot be cast to non-null type net.illuc.kontraption.blockEntities.TileEntityIonThruster
at net.illuc.kontraption.blocks.BlockIonThruster.m_6810_(BlockIonThruster.kt:37)

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You mean after assembly?

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Yeah maybe

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@ebon rune seems beta.6 with new assembly has made ion thruster unhappy

warped rover
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Uhh, so Clockwork just like half-crashed (crashed the server end) my game when I used the assembly from there.

torn rapids
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You have architectury api right?

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Send logs?

warped rover
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Also, the result from relogging is this, if that helps.

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I'll try nuking the Ion Thrusters.

torn rapids
warped rover
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Yeah, looks like it. Removing the thrusters makes it assemble fine.

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I'll double check version parity, but I know I'm using either the latest update or one of the betas pretty close to the latest update.

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Looks like latest non-beta version.

torn rapids
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I bet the thrusters assume something from the old assembly system (which hard-copied the blocks over) and that assumption is now wrong with it going to a structure first

warped rover
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Also, this is only an issue with Ion Thrusters. Liquid Fuel Thrusters assemble just fine. (Haven't tested Ion Rings, though)

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Non-Kontraption ships assemble just fine, btw.

torn rapids
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🤷 its what the log says idk

ebon rune
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if (level !is ServerLevel) return

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That's the line

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OH I just watched the vid

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Not the first time I saw ship getting fragmented by assembly but that only ever happened on large ion

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And was fixed

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Weird

torn rapids
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i mean

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public kontraption is pretty old

ebon rune
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?

ebon rune
torn rapids
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wait what

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a month?

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huh I missed that oen

torn rapids
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@warped rover New vs addition, should be fully fixed: #vs-addition message