#An item converter

1 messages · Page 1 of 1 (latest)

limber goblet
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I suggest adding a special item that upon using on a ship will convert the ship into a usable item. Would be good to be able to set some NBTs before convertation, for example: special animations, special effects for player holding it, enabling the item's auto-locking on the cursor position, while holding the item being able to activate some mechanisms using a bind, using as armor, item's damage, range, speed attack, etc. This would be useful for some amazing custom weapons, armor, and accessories. Also a miniship support would be really useful for that.

foggy echo
limber goblet
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second one more technically

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since it's VS

foggy echo
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Sounds nice but how would that work

limber goblet
thick marsh
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items that have too much nbt can accidentally ban players

limber goblet
thick marsh
thick marsh
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you have to know which blocks its made from in order to render it

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which would mean you have to store their data somewhere

limber goblet
thick marsh
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making the limit bigger means the server takes more time sending the data to every client

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which is laggy

thick marsh
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which is hugely annoying

thick marsh
limber goblet
limber goblet
thick marsh
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theyre rendered in different places

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they dont recieve chunk sections they can draw

limber goblet
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but is it still possible to do such a thing?

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wait... what if it was smth like a fish water bucket? An item containing an entity

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so that u would have an item containing a ship

thick marsh
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?
fish water bucket stores some nbt related to the fish

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it doesnt store an actual fish

limber goblet
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oh, so if it stores the fish with some NBTs the bucket recieves those NBTs?

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I thought it stores smth like an ID of the entity to spawn it upon usage...

abstract smelt
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Valkyrien war and peace I believe aims to do this eventually

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Although I think at the moment it’s just projectile building, and not the weapons themselves just yet

dull pivot
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It would probably be easier to "just" somehow attach a VS ship to the player's hand lol

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And make it kinematic, completely disable collisions with the player wielding it, partially disable collisions with the terrain and other entities, somehow rotate it correctly and find the correct attachment point

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Plus you probably want to scale it down and add some sort of limit so that the player can't just take a kilometers long ship like that

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Tho I wonder how create handles minecart contraptions when you pick them up 🤔