I suggest adding a special item that upon using on a ship will convert the ship into a usable item. Would be good to be able to set some NBTs before convertation, for example: special animations, special effects for player holding it, enabling the item's auto-locking on the cursor position, while holding the item being able to activate some mechanisms using a bind, using as armor, item's damage, range, speed attack, etc. This would be useful for some amazing custom weapons, armor, and accessories. Also a miniship support would be really useful for that.
#An item converter
1 messages · Page 1 of 1 (latest)
Like dynamic item models? Or does it also have functionality
yes
second one more technically
since it's VS
Sounds nice but how would that work
Idk lol. Like a VS ship in your inventory with set NBTs
items that have too much nbt can accidentally ban players
well it's not like there are many NBTs for a weapon. I only see binds for mechanisms, effects, animation type when held in hands, type of item (weapon or armor), damage, range, speed attack.
oh i just did not read your post mb
wait no i did read it correctly
you have to know which blocks its made from in order to render it
which would mean you have to store their data somewhere
well, then why not make a mod that increases the possible amount of NBTs?
because its there for a reason
making the limit bigger means the server takes more time sending the data to every client
which is laggy
or alternatively you somehow store the chunk coordinates and render them
which is hugely annoying
just like VS?
its different
I would do anything for custom weapons with VS...
Why is it annoying?
because items are not like chunks
theyre rendered in different places
they dont recieve chunk sections they can draw
but is it still possible to do such a thing?
wait... what if it was smth like a fish water bucket? An item containing an entity
so that u would have an item containing a ship
?
fish water bucket stores some nbt related to the fish
it doesnt store an actual fish
oh, so if it stores the fish with some NBTs the bucket recieves those NBTs?
I thought it stores smth like an ID of the entity to spawn it upon usage...
Valkyrien war and peace I believe aims to do this eventually
Although I think at the moment it’s just projectile building, and not the weapons themselves just yet
It would probably be easier to "just" somehow attach a VS ship to the player's hand lol
And make it kinematic, completely disable collisions with the player wielding it, partially disable collisions with the terrain and other entities, somehow rotate it correctly and find the correct attachment point
Plus you probably want to scale it down and add some sort of limit so that the player can't just take a kilometers long ship like that
Tho I wonder how create handles minecart contraptions when you pick them up 🤔