#Damaging Physic Entities

1 messages · Page 1 of 1 (latest)

open wyvern
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Not sure if VS or Clockwork is causing this but physic entities are not affected by vanilla tnt explosions or destructive weapons by other mods.

Is there a settings that allow them to be destructible or something because I feel like I'm missing a config I should change to fix this because almost every YT video I see, things like explosions are putting holes in ships and I can't find anyone else that's having the same issue.

open wyvern
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Damaging Physic Entities

open wyvern
open wyvern
tulip frost
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cannons should destroy ships, and they do so for most people

open wyvern
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yes I can

tulip frost
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hmm interesting

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probably an optimisation mod then

open wyvern
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they are interactable, I can even set flammable blocks on fire. The only problem is they are immune to any kind of explosion

tulip frost
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explosions specifically?

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do you have any mods that mess with explosions

open wyvern
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yes

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yup, a few of them. Tried removing optimization mods and that didn't work so my next guess was a mod I use that mess with explosions

tulip frost
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this is a little strange

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but perhaps its tt20

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optimising explosions?

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or physics mod pro

open wyvern
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maybe but im going to try removing Realistic Explosions Physics first then try those if that doesn't work.

tulip frost
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oh I didn't see that one

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that could be it aswell

open wyvern
open wyvern
open wyvern