#Watchdog error: tick took up to 60 seconds

1 messages · Page 1 of 1 (latest)

barren quiver
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Hi, I have a 1.20.1 forge server with Valkyrien Skies, Clockwork, Trackwork, Create Interactive and other non Valkyrien skies addons mod's...
The problem is that it suddenly started crashing today: after building a tank/excavator machine everything was fine, no lag, no stutter.
After some hours I just walked to explore the nearby, I got around 5 chunks away from the tank and the server froze (I was moving but I couldn't interact with the world), after 20 second it started working and it completely died.
The first times was an out of memory exeption (I fixed by modifying the server files).
But when I thought I had solved, after going more far then before and unrendering the chunk with the tank, it started freezing again, a it died another time...
But this time the error was that a tick took more that 60 seconds and the watchdog shoot off the server.
I tried restarting but it kept crashing after some time I logged back in to the server.
Unfortunately is not a rendering problem because it crashes even if I'm near the tank.
I'm not in a intensive biome, I'm on a piece of ice in the deep frozen ocean...
The most strangest thing is that: when I was teleporting back and forth with a waystone (because this is not where my home is, I'm 8000+ blocks away...), everything worked fine...
I replaced the Valkyrien skies and clockwork mod with the latest versions (because I previously had the beta 3 versions), and it seemed to work fine for a bit, but after some time when I was afk it crashed again...
Can someone help me?
Here's the crash report (this is the latest report, if someone needs the first crash report just ask for it and I will link it).
Thx for the help.

barren quiver
valid wagon
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it'll let us see what's taking up most of the tick

silver mauve
barren quiver
drowsy bay
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world specific

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scenario specific