#Create: Big Cannon Cannons are not Working on Eureka Ships/Physics Entities

1 messages · Page 1 of 1 (latest)

hexed heron
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I am on an altered version of the modpack Ocean Depths an I am having an issue basically where I will take a ship and turn it into a physics entity by using the ship helm on it. I will then create a Create Big Cannon on it and activate it.

However what happened then is that the breech (This is a quick fire breech) visually loses its lever and I am only able to put one thing inside it instead of 2 (only a projectile, it will not accept a cartridge or charge after) It also stops updating visually and just looks like a closed sliding breech.

Another thing is now when I try to turn the cannon or aim it up or down, it starts freaking out and snaps between its original position and the new position I have it at.

I have tried just doing a fresh install of MC with create, big cannons, vs2, eureka, clockwork and the physics mod and everything works fine so I am really unsure of what is causing this.

sullen quartz
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the breech works just fine for me

hexed heron
sullen quartz
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probably embeddium/sodium

hexed heron
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ah

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ill try disabling each