#Kinda working block entity renderer for schems
1 messages · Page 1 of 1 (latest)
transparency doesn't work for all blocks, and copycats do some weird shit so they're not working
Level renderer?
every day we grow closer to gmod machinima in minecraft
i actually can't solve transparency issue without making code even more cursed and brittle
RenderType.TRANSLUCENT?
i can't just use it instead of whatever rendertype block entity uses
bc it doesn't always work
What if you create a custom MultiBufferSource that like
source.getBuffer(<something something>) always returns translucent
And then send it to the be renderer
.
