#VS Clockwork generates ships but it takes terrain from where the ship generates

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tacit flume
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1.20.1, Forge 47.3.0, VS 2.3.0 Beta-5, Clockwork 0.1.16

+126 other mods

Whenever I build a ship, it generates and spawns in just fine, but it also seems to take terrain with it. This isn't the standard "turning a village into a ship" thing, but I mean it takes the surrounding chunks from wherever in the world the ship generates. I have the mod Moderner: Beta that installs old world generations and when I tried to create a ship, it brought the Farlands as the ship. I believe this is an issue exclusively with Moderner: Beta as this issue is not present in a normal world.

night skyBOT
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__**It looks like you're trying to download Clockwork! <:GODSAVEUS:1100326395906891919><:GODSAVEUS:1100326395906891919><:GODSAVEUS:1100326395906891919><:GODSAVEUS:1100326395906891919><:GODSAVEUS:1100326395906891919>**__

You can download the Clockwork Pre-Alpha from here:

https://discord.com/channels/244934352092397568/1100497495450210384.

Remember that Clockwork requires the latest version of Kotlin for Forge, or Fabric Language Kotlin, both of which can be found on both CurseForge and Modrinth, and Valkyrien Skies 2, which can be found on Modrinth. It also requires the latest version of the Create mod. If you can't find the download for VS2 or any of the addons, links to them can be found in their respective channels.

Also note that Clockwork is currently available for Minecraft 1.18.2, 1.19.2 and 1.20.1, and is available on both Forge and Fabric.

vital dune
tacit flume
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Moderner: Beta, apparently

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I'll update VS and Clockwork and see if that resolves the issue

vital dune
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or by not using VS

tacit flume
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That sucks

vital dune
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yea

tacit flume
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I didn't even remove the worldgen mod when I tested earlier, I just didn't load into its world generation and instead into a normal world

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And it worked just fine doing that