#Conver rotational force to create rotational force

1 messages · Page 1 of 1 (latest)

lyric plume
#

Speed would be.. you guessed, rpm
Torque (if it exist) would be SU
This is would be useful for when you make generators and things like that

quaint bobcat
#

Ships motion is constantly fluctuating, and considering you can push ships with just some buoyancy on water or vanilla pistons, would make it a bit broken

prime token
#

you can already generate infinite SU in create

#

the biggest issue would be tally system