#TPS lag on servers

1 messages · Page 1 of 1 (latest)

oblique stag
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MAJOR Tps lag caused by VS. issue thats on github about "Collision box is too big!" in server console.

dense crypt
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Collision box is too big is usually caused by another mod

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That’s why it hasn’t been fixed

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Because it’s not vs on its own (usually)

oblique stag
oblique stag
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I have about 24 gigs of ram for my server, and having a bit of tps lag and that "collosion box is too big" message from VS.

dense crypt
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Are you using the vs with fixes?

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(A special version that isn’t on modrinth/Curseforge yet)

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The non-fixes version had a series bug that causes performance problems

dense crypt
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Yes you’re using the fixes version?

oblique stag
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I am

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one of the ones released in here.

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Could I downgrade to the standard curseforge version? Or would that just break my server lol.

dense crypt
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The fixes version is better

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The Curseforge one is the one with performance issues

oblique stag
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Ah.

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My server now has 24 gigs, hoping to not get as much tps lag

dense crypt
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24 should get you reasonable performance with vs, though if you have like 500 mods or something it might still be laggy

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(i wouldn’t expect much tps lag with 24 gigs)

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The message could be contributing to the TPS

oblique stag
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it seems to be better, but all of my players havent joined yet.

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and i usually have around 6-8

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should I limit my players to how many VS objects they can have also?

oblique stag
dense crypt
oblique stag
dense crypt
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Well I have a list 3dsmile

oblique stag
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oh?

dense crypt
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Here are some common incompatibilities as of 1 march 2025:

Can cause crashes:

Amendments?
Connector extras
Cosmos Heroes
Does it tick?
Eating Animation
Epic Fight / Weapons of Miracles
forgero
FancyMenu / DrippyLoadingScreen
Groovy mod loader
liquid burner mod
Let me despawn
Leawinds third person
Multiplayer server pause
Trajans tanks
Ready player fun?
Respawning animals
regions unexplored
Rubidium - use embeddium
Shoulder surfing
Sound physics remastered
TerraFirmaCraft
Timeless and classic - use tac-zero
Webdisplays

Can cause visual problems (invisible ships etc):

2032 world height
Acedium
newer than 2.0.0 connectify
immersive portals
Immersive Optimization - broken contraptions on ships
Leawinds third person - freeze game on eureka helm
No see no tick
Optifine (use embeddium, iris/oculus and simple zoom for alternatives)
Very many players

Other problems:

bens sharks - AABB errors
biome music sounds - no sounds on ships
plug-in / mod hybrid server
Smaller than default world border - can't interact with ships (only 1.16 maybe?)
Starlight (server-side) - too many physics frames
simple hats - lag?
does potato tick - broken physics
nostalgia tweaks - broken sounds
Deep Mob Learning: Refrabicated - broken rendering of ships
Vanilla server jar - unable to move
Paladin's furniture - ships crashing AND splitting on assembly

oblique stag
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I actually have none of these

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we use better combat lol

dense crypt
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It’s just made from me writing down the names of mods that people report as the cause of their problem

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So some have probably been fixed, some were false reports, but overall it helps as a first check list

oblique stag
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once 7-8 people joined

dense crypt
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Hmm might need a binary search?

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What kind of tps are we talking

oblique stag
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@dense crypt

dense crypt
oblique stag
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seems so

dense crypt
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You realise 20 TPS is the max
TPS right

oblique stag
dense crypt
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But if your experiencing lag

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It could be FPS

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which doesn’t have a limit

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(And is often more noticeable)

oblique stag
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fps? its not that

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fps is great

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its the tps

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takes 3-4 seconds to break a block lol

dense crypt
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Hmm so tps lag that doesn’t show up on spark huh

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Interesting

oblique stag
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yea i mean, i can clip a video for you of it lol

dense crypt
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Do you have any uh, multiplayer optimisation mods?

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Very many players, that kind of thing

oblique stag
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I do not actually.

dense crypt
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Perhaps if you have one of them it’s conflicting with vs in some weird way?

dense crypt
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(Very many players is incompatible btw :P)

oblique stag
dense crypt
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What mods are those?

oblique stag
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this guy that does performance mods for servers

dense crypt
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Hmm well, you could maybe try without them

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Like as a group, that way if it’s fixed you know it’s one of them but if it isn’t you know there not the problem

oblique stag
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we disassembled every single ship as well.

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and its still having the issue, but I feel like its just the persistance

dense crypt
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Unfortunately VS is… quite complicated, so tends to have issues with other mods more frequently than normal mods 😔

oblique stag
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Like the "collison box" etc

dense crypt
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Well but if the error happens with less people, but the lag doesn’t

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It could mean the error and lag are seperate?

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Both still issues, but unconnected? Idk thonk

oblique stag
dense crypt
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Well the error is also caused by vs

oblique stag
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Would you mind taking a look at my pack?

dense crypt
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But it might not be the same problem as the lag, as weird as that is clueless

oblique stag
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to see if any mods you identify as problem makers

dense crypt
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Well if it’s not on my list I probably can’t notice it, but sure?

dense crypt
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We still need to fix the lag

oblique stag
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Do you think it could be eureka? smth about the interaction?

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R [VS2 Get Entities Mixin/]: java.lang.Exception: Collision box is too big! AABB[-2.8575728650000006E7, 113.21999058722254, 360.3351113945246] -> [2766.328248683363, 125.30000001192093, 1.2290064650000006E7] returning empty list! this might break things

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having this error a lot too

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you think the messages themselves

dense crypt
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And this is with no ships?

dense crypt
oblique stag
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like could that cause the lag?

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a mod like this could help?

dense crypt
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Thats completely different

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This log message isn’t coming from a ticking block entity

oblique stag
coral glade
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chat gpt is not reliable

oblique stag
coral glade
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esp for this specific of an issue

dense crypt
coral glade
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just sayin

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ill go back to watching

dense crypt
oblique stag
dense crypt
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What’s weird is it’s happening without any ships

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Have you guys had ships in the past?

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In this world

oblique stag
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we did. one bugged out lol. Im dreading to think that one could be the issue

coral glade
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lmao

coral glade
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its that

dense crypt
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Well it’s a relatively easy fix

oblique stag
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well. see we didnt really delete it

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but its not there

dense crypt
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First, run the command /vs delete @v just of make sure all ships are not active

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Then, you need to get rid of the blocks it leaves behind (you can’t see them or find them in any way)

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To do that, you need to look in your world file

dense crypt
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Look for the region files

oblique stag
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right. but how do i narrow down the region?

dense crypt
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Are there any region files with very large numbers in their names

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If it isn’t obvious, then they probably aren’t the ones

oblique stag
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I'll look.

dense crypt
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Make a world backup too btw

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Just in case, this should be fine but better safe

oblique stag
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If I remove the mods right, and then run the server without VS, Eureka, or anythign else, couldn't taht fix it?

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then just re-add them once the servers running find?

oblique stag
dense crypt
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But if you delete the shipyard, it’ll get rid of whatever glitched out ship blocks are left

oblique stag
dense crypt
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Removing VS won’t fix it though, because as soon as you readd VS it’ll use the shipyard again and the error will come back

oblique stag
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found the big number ones

dense crypt
dense crypt
oblique stag
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and none of these will affect anything else?

dense crypt
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But yeah

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Nope

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In fact most of the shipyard is actually just air blocks clueless

oblique stag
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gonan delete these and see what happens : )

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Still havin the TPS issue @dense crypt

dense crypt
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Uhh

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What does a proper spark profile say?

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Does it suggest any culprits?

oblique stag
dense crypt
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(/spark profiler start and after a bit /spark profiler stop, then it’ll give a link)

oblique stag
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i ended up removing VS and Eureka etc all together

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and it seems like.

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its not the issue?

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12.04 04:28:40 [Server] Server thread/WARN Can't keep up! Is the server overloaded? Running 15701ms or 314 ticks behind

oblique stag