#TPS lag on servers
1 messages · Page 1 of 1 (latest)
Collision box is too big is usually caused by another mod
That’s why it hasn’t been fixed
Because it’s not vs on its own (usually)
woah. thank you! any way of identifying this well?
interesting.
I have about 24 gigs of ram for my server, and having a bit of tps lag and that "collosion box is too big" message from VS.
The tps lag might be unrelated to the message
Are you using the vs with fixes?
(A special version that isn’t on modrinth/Curseforge yet)
The non-fixes version had a series bug that causes performance problems
yes!
Yes you’re using the fixes version?
I am
one of the ones released in here.
Could I downgrade to the standard curseforge version? Or would that just break my server lol.
24 should get you reasonable performance with vs, though if you have like 500 mods or something it might still be laggy
(i wouldn’t expect much tps lag with 24 gigs)
The message could be contributing to the TPS
260 lol
it seems to be better, but all of my players havent joined yet.
and i usually have around 6-8
should I limit my players to how many VS objects they can have also?
yea i jumped from 16 to 24 and it seems to be better
Less ships should help performance yeah, but lag-per-ship isn’t too bad
Gotcha. Any mods you know of that people use with VS that cause tps lag? curious to pick your brain just to see if I have any in my pack.
Well I have a list 
oh?
Here are some common incompatibilities as of 1 march 2025:
Can cause crashes:
Amendments?
Connector extras
Cosmos Heroes
Does it tick?
Eating Animation
Epic Fight / Weapons of Miracles
forgero
FancyMenu / DrippyLoadingScreen
Groovy mod loader
liquid burner mod
Let me despawn
Leawinds third person
Multiplayer server pause
Trajans tanks
Ready player fun?
Respawning animals
regions unexplored
Rubidium - use embeddium
Shoulder surfing
Sound physics remastered
TerraFirmaCraft
Timeless and classic - use tac-zero
Webdisplays
Can cause visual problems (invisible ships etc):
2032 world height
Acedium
newer than 2.0.0 connectify
immersive portals
Immersive Optimization - broken contraptions on ships
Leawinds third person - freeze game on eureka helm
No see no tick
Optifine (use embeddium, iris/oculus and simple zoom for alternatives)
Very many players
Other problems:
bens sharks - AABB errors
biome music sounds - no sounds on ships
plug-in / mod hybrid server
Smaller than default world border - can't interact with ships (only 1.16 maybe?)
Starlight (server-side) - too many physics frames
simple hats - lag?
does potato tick - broken physics
nostalgia tweaks - broken sounds
Deep Mob Learning: Refrabicated - broken rendering of ships
Vanilla server jar - unable to move
Paladin's furniture - ships crashing AND splitting on assembly
This i i sso awesome man. Appreciate it.
I actually have none of these
we use better combat lol
It’s just made from me writing down the names of mods that people report as the cause of their problem
So some have probably been fixed, some were false reports, but overall it helps as a first check list
yea my server went back to major tps lag.
once 7-8 people joined
TPs was 20?
You realise 20 TPS is the max
TPS right
But if your experiencing lag
It could be FPS
which doesn’t have a limit
(And is often more noticeable)
fps? its not that
fps is great
its the tps
takes 3-4 seconds to break a block lol
yea i mean, i can clip a video for you of it lol
Do you have any uh, multiplayer optimisation mods?
Very many players, that kind of thing
I do not actually.
Perhaps if you have one of them it’s conflicting with vs in some weird way?
Oh never mind then
(Very many players is incompatible btw :P)
I dont think so? I have some of the mods by this guy :
What mods are those?
this guy that does performance mods for servers
Hmm well, you could maybe try without them
Like as a group, that way if it’s fixed you know it’s one of them but if it isn’t you know there not the problem
yea. but this constant error just makes me feel like its VS.
we disassembled every single ship as well.
and its still having the issue, but I feel like its just the persistance
Well yeah it’s probably vs, but usually it’s VS and another mod not getting along
Unfortunately VS is… quite complicated, so tends to have issues with other mods more frequently than normal mods 😔
Right, and i'm having trouble figuring out what that might be. I've had this error with VS for a while, the past two week. but now that there is more then 1-3 ppl online I'm seeing the lag from it.
Like the "collison box" etc
Well but if the error happens with less people, but the lag doesn’t
It could mean the error and lag are seperate?
Both still issues, but unconnected? Idk 
hm yea. It could but honestly it just seems to correlate. Like nothing changed between adding it
Well the error is also caused by vs
Would you mind taking a look at my pack?
But it might not be the same problem as the lag, as weird as that is 
to see if any mods you identify as problem makers
Well if it’s not on my list I probably can’t notice it, but sure?
I've thought about that
Doesn’t really help the situation though, if it is that
We still need to fix the lag
Do you think it could be eureka? smth about the interaction?
R [VS2 Get Entities Mixin/]: java.lang.Exception: Collision box is too big! AABB[-2.8575728650000006E7, 113.21999058722254, 360.3351113945246] -> [2766.328248683363, 125.30000001192093, 1.2290064650000006E7] returning empty list! this might break things
having this error a lot too
you think the messages themselves
And this is with no ships?
Wha?
as in like, the message spam causing issues
like could that cause the lag?
a mod like this could help?
Thats completely different
This log message isn’t coming from a ticking block entity
So, chat gpt said something pretty interesting
chat gpt is not reliable
shh'
esp for this specific of an issue
That bits somewhat correct
But the bit about block entities isn’t
hm
What’s weird is it’s happening without any ships
Have you guys had ships in the past?
In this world
we did. one bugged out lol. Im dreading to think that one could be the issue
lmao
Possibly
its that
Well it’s a relatively easy fix
First, run the command /vs delete @v just of make sure all ships are not active
Then, you need to get rid of the blocks it leaves behind (you can’t see them or find them in any way)
To do that, you need to look in your world file
done
Look for the region files
right. but how do i narrow down the region?
Are there any region files with very large numbers in their names
If it isn’t obvious, then they probably aren’t the ones
I'll look.
If I remove the mods right, and then run the server without VS, Eureka, or anythign else, couldn't taht fix it?
then just re-add them once the servers running find?
why are the region files without big numbers the issue?
Nope
The region files with big numbers are the regions of the shipyard, basically a far away land where the blocks of assembled (and even deleted) ships are stored. You don’t want to delete the other region files, since thats probably the chunks you’ve built in etc
But if you delete the shipyard, it’ll get rid of whatever glitched out ship blocks are left
Removing VS won’t fix it though, because as soon as you readd VS it’ll use the shipyard again and the error will come back
found the big number ones
ah.
so I delete ALL of these?
Yeah there pretty easy to spot 
only the big ones
and none of these will affect anything else?
gonan delete these and see what happens : )
Still havin the TPS issue @dense crypt
Yeesh
Uhh
What does a proper spark profile say?
Does it suggest any culprits?
how can i see
Look under the uh “mods” tab on the website link it gives you
(/spark profiler start and after a bit /spark profiler stop, then it’ll give a link)
so
i ended up removing VS and Eureka etc all together
and it seems like.
its not the issue?
12.04 04:28:40 [Server] Server thread/WARN Can't keep up! Is the server overloaded? Running 15701ms or 314 ticks behind
as you can see, the server is ticks behind for some reason