#3D Phys Rope
1 messages · Page 1 of 1 (latest)
zamn
no
constraints, while cool and flexible, kinda suck ngl
Why?
Is there anything better than that?
Isn't every kind of connection constraint?
"the solver can have difficulty converging well when a light object is constrained between two heavy objects. Mass ratios of higher than 10 are best avoided in such scenarios."
Make your engine then

People on yt are making new particle systems and engines, so it shouldn't be that hard

There are no such problems irl
Someone has to simulate real physics
Is there an alternative for constraint?
physx has uh
articulations, which are supposedly better
but VS doesn't have them yet
YET
also they are less capable
Wdym
there are less articulation types compared to joints
Also, I have never seen this kind of bug
2 netherite blocks
1 oak plank in the middle
connect
see what happens
🤥
It just is
did you test it on new VS
We are talking about physx, why would I say anything not related to physx
you're lying then
Why would anyone attach 121 netherite blocks to a wooden plank?
Like seriously
Why?
Give me an example
all get fucked by this
Fair enough
🤨
fake footage
real footage
I couldn't miss any more vmod updates so I came back to life
What is this constraint anyway
Revolute Joint seems to work fine with very high mass difference
Oh, it's a light obj connected between 2 heavy object, I haven't test it
what is physx
But can the cross section be square and not circle?
yk
cuz minecraft
It has "sides" parameter, so yes
what am I doing wrong?
btw, do you know a way to physx-unfreeze the ships
not cubic 
You cant


