#Vmod Does not work with Schematics That Have too Many Physics Bearings.
1 messages · Page 1 of 1 (latest)
yeah, it does that you just need to move the parts close together, freeze them in that position and relog the world so they snap back into place
idk, it always does for me
it may not even be a problem on vmods side
how?
have you tried connecting the ships with other constraints before saving?
nah i tried physics bearings
3 of them are still connected
others are seperated
i used physics bearing because i wanted to rotate the legs
I meant temporarily, just so they can survive being pasted in one piece