#It's alive!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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phys entities just completely shit themselves in physx
or maybe i have a skill issue, idk
Its evolving โค๏ธ ๐ฅบ
wait, i think disable collision doesn't work between phys entities
fuck
ok no
it does work
but they are too long for some reason
๐ญ
it's by 4 radiuses longer than it should be
the fuck???????????
ok no it doesn't
so
disable collisions doesn't work
and shape is longer than it should be
great
damn that rope looks like shit
Yea...
My 3d rope won't be released again
๐
have you considered making a horrendously detailed one
physics ropes but funnier 




wait, is physx version of vs already available for devs? 
Its already available on github for everyone
I mean, is the core has been swap to physx ๐
Yes, the switch already happened
Krunch is still present because it needs to handle voxel collisions, which physx does not
You should be able to build VMod from source, and VMod uses latest VS with physx 
Is it only for 1.18 or both 1.18 and 1.20.1
Im not 100% sure here, VMod's commit seem to be focused on 1.20.1 
@tall marten is physx krunch VS for 1.18 or 1.18 and 1.20?
thank you