#It's alive!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

1 messages ยท Page 1 of 1 (latest)

tall marten
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phys entities just completely shit themselves in physx

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or maybe i have a skill issue, idk

swift violet
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Its evolving โค๏ธ ๐Ÿฅบ

tall marten
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wait, i think disable collision doesn't work between phys entities

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fuck

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ok no

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it does work

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but they are too long for some reason

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๐Ÿ˜ญ

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it's by 4 radiuses longer than it should be

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the fuck???????????

tall marten
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so

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disable collisions doesn't work

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and shape is longer than it should be

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great

gaunt tapir
tall marten
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My 3d rope won't be released again

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๐Ÿ˜”

gaunt tapir
wanton carbon
hoary lynx
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GET RID OF THE BALLS

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#KILLALLBALLS

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#FUCKBALLS

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#NUMBER1BALLHATER

gaunt tapir
edgy oxide
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Ban his balls

edgy oxide
gaunt tapir
vale furnace
copper oxide
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wait, is physx version of vs already available for devs? 3dsus

wanton carbon
copper oxide
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I mean, is the core has been swap to physx ๐Ÿ‘€

wanton carbon
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Yes, the switch already happened
Krunch is still present because it needs to handle voxel collisions, which physx does not

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You should be able to build VMod from source, and VMod uses latest VS with physx 3dsmile

copper oxide
wanton carbon
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Im not 100% sure here, VMod's commit seem to be focused on 1.20.1 thonk

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@tall marten is physx krunch VS for 1.18 or 1.18 and 1.20?

tall marten
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Physx is for 1.18.2 and 1.20.1

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1.18.2 main branch

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1.20.1 api branch

copper oxide