#NEEPMeat Airships!

1 messages · Page 1 of 1 (latest)

safe arch
#

https://www.youtube.com/watch?v=HHPu8iSsvNs

I've finally got round to implementing some ship utilities for my mod NEEPMeat.

The lifter blocks allow altitude to be controlled using NEEPMeat's existing signal processing utilities. None of the blocks require power yet, but I intend for them to require an onboard source of vascular power. Ships are currently automatically stabilised as in Eureka. I've added engines for lateral motion, but I don't yet have a satisfying way of controlling them.

My eventual goal is to be able to make functional air and water ships using only blocks from NEEPMeat.

The lifter blocks allow altitude to be controlled using NEEPMeat's existing signal processing utilities. None of the blocks require power yet, but I intend for them to require an onboard source of vascular power. Ships are currently automatically stabilised as in Eureka. I don't yet have a satisfying way of controlling lateral motion or direction.

▶ Play video
wintry moon
#

damn, nice

forest fox
#

silly

quiet heart
safe arch
#

The mod has been out for a while, but I'm not sure when I'll be able to release the VS stuff

potent snow
#

Yea, I'm schmeating all over the place

noble kelp
#

shas

noble kelp
#

is this going to be included in the main mod? or an addon for NEEP?

#

looks amazing tbh

safe arch
noble kelp
#

insane shit bro 🙏