https://www.youtube.com/watch?v=HHPu8iSsvNs
I've finally got round to implementing some ship utilities for my mod NEEPMeat.
The lifter blocks allow altitude to be controlled using NEEPMeat's existing signal processing utilities. None of the blocks require power yet, but I intend for them to require an onboard source of vascular power. Ships are currently automatically stabilised as in Eureka. I've added engines for lateral motion, but I don't yet have a satisfying way of controlling them.
My eventual goal is to be able to make functional air and water ships using only blocks from NEEPMeat.
The lifter blocks allow altitude to be controlled using NEEPMeat's existing signal processing utilities. None of the blocks require power yet, but I intend for them to require an onboard source of vascular power. Ships are currently automatically stabilised as in Eureka. I don't yet have a satisfying way of controlling lateral motion or direction.
