#2 new additions to my growing car collection
1 messages · Page 1 of 1 (latest)
is it the fov?
the cars, not my max fov
no no i know, i mean why it looks so long
its looks longer cause of my fov
Green looks like an Aston Martin, black might be a Dodge
the Green is a porsche 911 and the black is the dodge challenger
you were close, i can understand because of the green
Very cool collection
what addons and mods did you use? the details are awesome
i used the copycat blocks mod and the framed blocks mod for all the shaping, and the chipped mod for the block textures
amazing job
tyty
i like the red one best too, its a really nice deep red
Late to the party, excellent work! A few questions-
How essential do you find the framed blocks mod for shaping vs just the Copycats? Additionally, are you aware of if framed blocks mod has a noticeable performance impact? I had heard it does, and am debating whether it's worth the server resources.
TYTY, The framedblocks mod is called exactly that. as for the performance aspect of the mod i haven't noticed any performance drops, but i think it could be attributed to the volume of the blocks being used, so i would say its fine to use them as long as they're not used in large quantities
the shaping from the mod does have some good use in the corners of blocks and for slopes that cant be replicated with the copycats mod
Good to know. I had significant difficulty in working on the first car I did, though undoubtedly in part due to experience and the vehicle in question, and wanted to get some info on how the pros manage it
im by no definition a pro, but the slopes and angles from the two mods just bring a whole new dimension whats possible. i wish you the best of luck in your projects