#Clockwork ships made with wand/infuser, and wanderlite ore entities delete instantly

1 messages · Page 1 of 1 (latest)

idle heron
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When mining wanderlite ore, it's supposed to become a physics object, but it instead vanishes from existence. The same behaviour happens when creating a ship using the wand and physics infuser. The developer wand from VS DOES work to create a physics entity though.

I removed the entity culling mod I had, and that didn't seem to change anything. As far as I can tell it's not simply visual, since I can't collide with the object once it's gone. It seems to be just deleting. These are the mods I currently have on the server

twin brook
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record

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also maybe use 0.5.1f create

twin brook
idle heron
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Wanderlite wand, I think it's called? With the gem thing on it

twin brook
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no

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the "developer wand"

idle heron
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Then stuck it in the infuser. It did its thing, then the "ship" deleted

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Ship creator, something. Starting the game up now to get a recording

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yeah Ship Creator is the one that does work

twin brook
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yea idk man

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post latest.log ig

idle heron
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Not a whole lot going on at the end. Always errors on startup, but nothing critical I've seen other than this issue

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I'll see if the f build works any differently

twin brook
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welp, idk what's happening

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@zealous epoch

idle heron
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0.5.1-f-build is incompatible with some other mods, unfortunately.

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THis is what I get when trying to run the server on that build

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There's probably versions of these mods for that version, but eeeeeeeh

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I'd RATHER not risk breaking anything that may be using those mods

zealous epoch
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No idea

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Send mod list?