#Littlebird-inspired concept Helicopter

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autumn raptor
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Fully functional, survival-friendly, fast and maneuverable helicopter. Uses fans for control inputs and adjustable gyroscope for stability. Maneuvers much better at lower altitudes. Control layout is similar to GTAV heli's--inertial dampening effect can be strengthened or weakened via gyro strength. Replace creative motor with energy transmitter for survival.

Flight demonstration: https://www.youtube.com/watch?v=GPiRbRcwwOQ

Addons: Clockwork, Tweaked Controllers, Connected, Ender Transmission, Copycat+, VS Additions, Block Mass Datapack, (+several unimportant terrain/generation mods)

Update: Schematics for both versions available for download below. Read the 'Important Notes' if you run into trouble

Fully functional, survival-friendly, fast and maneuverable helicopter. Uses fans for control inputs and adjustable gyroscope for stability. Maneuvers much better at lower altitudes. Control layout is similar to GTAV heli's--inertial dampening effect can be strengthened or weakened via gyro strength. Replace creative motor with energy transmitter...

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wide jewel
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No schem?

autumn raptor
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check back in a lil bit for schem

oak hollow
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this is super cool, such good handling as well

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does it use computer craft as well to stabilize or no cc at all?

autumn raptor
glass moss
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schem pls

vestal dove
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schem pls, thanks a lot

autumn raptor
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Couple important notes for anyone who cares:

  • The center of mass may be way off from the center propeller. If that is the case, double check that all modded create components are 100kg (Mass Datapack), and that vanilla blocks are scaled around 100kg accordingly, e.g.: Planks=100,Iron=785, Copper=900, Gold=1930,etc. (VS Additions IIRC). The COM can also be adjust by manually adding weight to either end. Try to keep it in a direct vertical line with the propeller.
  • The Skeleton version is prone to some BUD issues due to adjacent redstone links. These issues are fixed in the Body version.
  • The Body version is significantly larger and heavier due to copycat blocks. Meaning the gyroscope's effect is negligible even at full speed. It instead has been replaced with additional controls to accommodate the heavier design. It should still maneuver quite well, but it takes a bit of practice flying with no stabilization.
  • Fly with a gamepad (physical or virtual). Tweaked controllers is great for this. Without it--some controls cannot be mapped. There is no descend input, simply let go of the collective to descend. Hovering can be achieved by tapping
  • The propeller strength is set to be ideal for sea level. This can be adjusted if you want to fly higher, but descending will be much slower. Controller location shown below. The Body version can reach about y=140, the Skeleton version can reach about y=120.

p.s. Body version uses blocks from Design and Decor, but aren't necessary.

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if i was smart i wouldve included this in the initial post but oh well. sry for yap, enjoy

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@wide jewel @glass moss @vestal dove here ya are

wide jewel
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Nice

vestal dove
autumn raptor
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let me know if you have issues ill try and help troubleshoot when i can

weary sonnet
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whats the datapack

autumn raptor
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Can't find the github link that I downloaded it from, this all i got

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also the mod "VS Additions" tweaks vanilla block masses if i remember correctly, so you might need that too--as I use blocks of copper, iron, gold, etc for counterweights

autumn raptor
jagged niche
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b

keen wedge
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Hello @autumn raptor can i use your build in my YouTube video??? Cause im making a helicopter build base of black hawk helicopter and i have problems with maneuvering but i saw your video and got amazed, i didn't know incased fans can be used that way and can maneuver smoothly, i took it off manually one by one and learned how u built it so i can make my own version to be added on my black hawk, ill add your yt video as a credit also on the description. Love lots and awesome build🫶

autumn raptor
# keen wedge Hello <@169207028248477707> can i use your build in my YouTube video??? Cause im...

sure thing. just be mindful that the encased fan properties have changed in newer versions of clockwork. youll need to tweak their propulsion strength in the server config to achieve these results with vs 2.4 or higher. i tried out a similar design a bit ago and was having trouble getting it to work--but i wish you the best of luck with your creation! and a credit @autumn raptor would be nice ;)

keen wedge
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Ohhhhhh which server config? Create? Eureka or vs?

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Cause i added a copycat mass addon to weigh it less and i kinda solved the center of gravity a little bit ama fix it again on the final build since ill be adding weight

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And made some changes in eureka to make physics objects a little lighter

autumn raptor
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the valkyrien skies config

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you can access it by finding the create mod config, and clicking 'configs of other mods', and then search for valkyrien skies. there you can change server and client configs

keen wedge
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Thankyouuuuuu verymuchhh

autumn raptor