Hello I have a problem with VS each time I try to start the game it crashes I tried to look at the log for any ERRORS or FATALS I couldn't find any, I don't know if there's a mod that is conflicting with VS because I have a lot of mods, basically I don't know where's the problem, I'm using Minecraft 1.20.1, and Forge-47.3.0 VS version is valkyrienskies-120-2.3.0-beta.5 I've sent the log because I don't have a crash report, I have cloth api, physics mod pro, and all the other mods, and of course you can see the log, if there's anything else I need to send please tell me. Thank you for your time.
#VS is crashing, and I've been trying to fix that problem for 2 years (Solved)
1 messages · Page 1 of 1 (latest)
Do you have kotlin for forge?
yes
Prob a mod incompatibility then
Here are some common incompatibilities as of Dec 2024:
Can cause crashes:
Amendments?
Connector extras
Cosmos Heroes
Eating Animation
forgero
Groovy mod loader
liquid burner mod
Let me despawn
Leawinds third person
Ready player fun?
regions unexplored
Rubidium - use embeddium
Shoulder surfing
Sound physics remastered
Supplementaries?
TerraFirmaCraft
The Aether
Timeless and classic - use tac-zero
Webdisplays
Can cause visual problems (invisible ships etc):
2032 world height
Acedium
immersive portals
Leawinds third person - freeze game on eureka helm
No see no tick
Optifine (use embeddium, iris/oculus and simple zoom for alternatives)
Very many players
Other problems:
plug-in / mod hybrid server
Starlight (server-side) - too many physics frames
simple hats - lag?
does potato tick - broken physics
nostalgia tweaks - broken sounds
Deep Mob Learning: Refrabicated - broken rendering of ships
Vanilla server jar - unable to move
Paladin's furniture - ships crashing AND splitting on assembly
Embeddium (Rubidium) Extras - Lag when ships are made (Use Embeddium++ instead)??? Not reproducable
I did remove the mods that can crash it but still
And it launches without VS, yes?
yes
No?
stupid chatgpt
A binary search can be used to find an incompatibility between VS and your modpack. How it works:
- Disable half your mods, except VS its addons and dependencies
- Test to see if the problem persists
- If the problem is gone, you know the conflict was in the disabled half. If not, its still in your current half
- Go back to step 1, except with only the half that has the incompatibility, and half the half
Continue until the problem goes away. You then should know what mod was the issue
If new problems arise while testing, its possible you've disabled a mods dependency but not the mod itself. You should try to disable dependency mods last (e.g. citadel, framework, etc.)
It’s also recommended to use a new world, or a copy of your world, since loading a world with a mod missing will delete any of that mods content from the world.
sorry for asking stupid questions, I do need Oculus for VS right?
with shaders I mean
No?
Oculus adds shaders
Oculus works with vs
But vs doesn’t need oculus
Oculus flywheel compat allows oculus to be less laggy with create mod
I want to thank you for your time, and helping me the mod is finally working, and these are the mods that wasn't working for me so you guys can test it to make sure if they're working or not:
Smallships
stylish effects
GML
EMF (unstable sometimes)
Last question is what mod do you recommend for shaderpacks to work is it iris or oculus or you have another mod. Thank you
VS is crashing, and I've been trying to fix that problem for 2 years (Solved)
Iris is for fabric, oculus is for forge. Other than that they are basically the same mod
Also groovy mod loader is the one there that’s incompatible
there's iris for forge now
well, stick with oculus on forge I would recommend?