#"Tow Mk2" player-guided missile
1 messages · Page 1 of 1 (latest)
um
well it works
is there any way to make it just go forward?
...remove the guided part
yea but it wont really be stable
it can be
If yo don't press any controls, it will level out by itself and go forward only.
just flaps, thrusters, tnt, and a distance sensor
@high stone
Holy based
fire
From which mod are the Sensors and how did you make the blocks so tiny?
The sensors are from tournament and the blocks are scaled down using the toolgun from vmod
Btw, if anyone wants the schem, here it is, just place down the 2 creative motors and the sensors like in the pictures above, and the missile is ready to go:
creative motor? :(
yes, but if you really need it without one, you can use an energy transmitter instead, two of them on the missile instead of creative motors, one hooked up to the diesel engine in the vehicle you intend to fire the missile from.
no onboard battery? :(
Wdym? The creative motors are only there to power the flaps, the "engine" of the missile is a thruster from tournament and it takes redstone energy as "fuel".
Theres batteries and electric motors or what?
theres mods that add them
such as tfmg or create crafts and additions
cool pfp btw
i cant tell if thats human bill cypher or what
I use the TankTussle modpack, we do not have any of these mods there, and adding them is impossible cuz compatibility issues.
i dont think so
oh thanks, a friend of mine who was on discord long ago made it for me i really like it
what mod makes the tank cook off like that?
CombatGear if I recall correctly
The ammorack-block in particular
immersive portals
optifine
bro what?
do IP and OF even work together?
i thought theyd crash
anywys
W H Y
hes trolling you
🤨
dontdoschem better
