#"Tow Mk2" player-guided missile

1 messages · Page 1 of 1 (latest)

surreal patrol
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Simple design. Easy to use. No cc to ensure a quick setup and cuz I can't code💀

sinful portal
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um

muted rune
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well it works

sinful portal
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is there any way to make it just go forward?

muted rune
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...remove the guided part

sinful portal
muted rune
surreal patrol
muted rune
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just flaps, thrusters, tnt, and a distance sensor

wise spire
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@high stone

high stone
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Holy based

hot latch
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fire

zealous cliff
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From which mod are the Sensors and how did you make the blocks so tiny?

surreal patrol
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Btw, if anyone wants the schem, here it is, just place down the 2 creative motors and the sensors like in the pictures above, and the missile is ready to go:

surreal patrol
# calm sun creative motor? :(

yes, but if you really need it without one, you can use an energy transmitter instead, two of them on the missile instead of creative motors, one hooked up to the diesel engine in the vehicle you intend to fire the missile from.

surreal patrol
# calm sun no onboard battery? :(

Wdym? The creative motors are only there to power the flaps, the "engine" of the missile is a thruster from tournament and it takes redstone energy as "fuel".

mystic field
calm sun
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such as tfmg or create crafts and additions

mystic field
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I doubt it has batteries

sinful portal
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i cant tell if thats human bill cypher or what

surreal patrol
calm sun
calm sun
viscid harness
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what mod makes the tank cook off like that?

surreal patrol
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The ammorack-block in particular

fading cliff
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optifine

viscid harness
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do IP and OF even work together?

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i thought theyd crash

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anywys

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W H Y

calm sun
viscid harness
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ye no shot

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xD

fading cliff
sinful portal
muted rune