#Aircraft flies away at speed of light when applied physics using wanderwand

1 messages · Page 1 of 1 (latest)

rotund cobalt
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This is on a server, following the exact steps in singeplayer works fine. version is 1.20.1

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when selecting using the wand it will also showcase a massive area for absolutely no reason

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it does not actually apply physics to this area, but it showcases it like it would

fallen python
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Please send mod list, latest.log/server log

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Is your server a plug-in x mods hybrid?

rotund cobalt
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why the log? there is no crash present

rotund cobalt
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il send you a mod list

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how can i send the mod list? just screenshots?

fallen python
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Screenshot of the mods folder is fine

rotund cobalt
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thanks for the help

fallen python
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Hm

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Any server side mods?

rotund cobalt
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thats all server side

fallen python
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Any that the client doesn’t have?

rotund cobalt
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should not be the case, its a copy of the client side mods minus some things that are only relevant on client side

fallen python
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Alright

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I don’t see anything at a glance

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Can you send a video of the ship yeeting?

rotund cobalt
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sure give me a second

fallen python
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it just kinda... bounced backward?

rotund cobalt
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ohh no trust me its f*cked

fallen python
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hm

rotund cobalt
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graviton, no matter what, it does not function normally anymore

fallen python
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maybe the server log says something...? (not always, but sometimes)

rotund cobalt
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and then out of nowhere it shoots into space at 500km/h

rotund cobalt
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console logs

fallen python
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Youre looking for "AABB returned null" or "physics stage broken" or "too many physics frames" that kind of thing

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ah

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interesting

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hm well

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its probably some kind of mod conflict

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Here are some common incompatibilities as of 8 Nov 2024:

Can cause crashes:

Eating Animation
Connector extras
Cosmos Heroes
forgero
Groovy mod loader
liquid burner mod
Let me despawn
Ready player fun?
regions unexplored
Rubidium - use embeddium
Shoulder surfing
Sound physics remastered
TerraFirmaCraft
The Aether
Timeless and classic - use tac-zero
Webdisplays

Can cause visual problems (invisible ships etc):

2032 world height
Acedium
immersive portals
Leawinds third person - freeze game on eureka helm
No see no tick
Optifine (use embeddium, iris/oculus and simple zoom for alternatives)
Very many players

Other problems:

plug-in / mod hybrid server
simple hats - lag?
does potato tick - broken physics
nostalgia tweaks - broken sounds
Deep Mob Learning: Refrabicated - broken rendering of ships
Vanilla server jar - unable to move
Embeddium (Rubidium) Extras - Lag when ships are made (Use Embeddium++ instead)??? Not reproducable

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^ Those are the top contendors

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but if you have none of those, you might have to go looking for it

rotund cobalt
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yeah rough, because it does work in singleplayer

fallen python
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that is strange

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but it happens

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if you do plan on looking for the mod btw,

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dont do it one by one

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its much faster to use a "binary search"

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A binary search can be used to find an incompatibility between VS and your modpack. How it works:

  1. Disable half your mods, except VS its addons and dependencies
  2. Test to see if the problem persists
  3. If the problem is gone, you know the conflict was in the disabled half. If not, its still in your current half
  4. Go back to step 1, except with only the half that has the incompatibility, and half the half

Continue until the problem goes away. You then should know what mod was the issue

If new problems arise while testing, its possible you've disabled a mods dependency but not the mod itself. You should try to disable dependency mods last (e.g. citadel, framework, etc.)

It’s also recommended to use a new world, or a copy of your world, since loading a world with a mod missing will delete any of that mods content from the world.

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(for if you don't know how to do it)

stone meteor
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anyways you can't fix this

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it's a known problem

rotund cobalt
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ohh i see

rotund cobalt
stone meteor
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yes

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wings are fucked

rotund cobalt
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ahh, alr, how does that translate to the singleplayer / multiplayer issue

stone meteor
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ig they get immediately fucked on multiplayer

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but this will also happen in singleplayer

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eventually

rotund cobalt
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alr thanks for the support, time to remove it then :(

fallen python
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theres a patched version I believe

stone meteor
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it's for forge

fallen python
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oh true

rotund cobalt
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alr thank you both for the support. do you mind telling me in which version the issue is patched? i doubt we will switch over to forge. but it would still be convenient to have as a backup

fallen python
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from the tank tussle pack originally I think

stone meteor
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it's in tank tussle

rotund cobalt
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how do i find tank tussle? 😅

fallen python
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youtube probably?

rotund cobalt
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i just found a discord, am i supposed to join that? i am not sure what i should be looking for here.

stone meteor
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join

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find modpack

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grab patched VS from modpack

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and maybe it'll work