#raycast spring
1 messages · Page 1 of 1 (latest)
This one isn't a bad one
please coding gods hear my cries
i also suggested it but not as short as you did
gj
Maybe it could be configurable with the wrench
yes
bro is onto something
Nah, just do the same thing as the mechanical piston and add more spring
ok but actually imagine a medieval looking rocket ship thing that lands on a bunch of these as landing gear
u sure not steampunk
Well this isnt steampunk but still pretty cool and usefull considering minecraft doesnt need too much technological advance like irl, just spreeng
ksure
why is it called raycast spring
Cause Trackwork wheels use raycasts for their suspension
This doesn't seem that hard tbh
But using actual physics spring would work better imo, since raycast is not reliable
Define actual physics spring
Nah, overcomplicated design
This one is the best :D
It would be great if it was kind of like takeoff bearing (top and bottom end on which you can place blocks)
a real spring, like a real life one
do I just shove one inside my PC case?

I hear them tho I'm not a god
Ig this would fit well in starlance (the idea, not the texture)
Landing springs
I would ceatify it with a resourcepack anyways
😈
That's fine
i didnt even know that. i don’t think the name of a block should be based on how it’s coded
unless raycast is an actual term for suspension
I said raycast spring in reference on how it would work
that’s up to the devs though right
i think the devs know how a spring would be implemented
Like how distance sensors or tracks and wheels shoot a constant invisible ray to detect the ground
Dont know how could other constraints work better than this 
hii @silver tulip can you send me the model and textures? i would like to use this for the mechanical spring block that i am working (cause i suck at modeling and texturing)
i just worked a bit on the spring coil and spring segment rendering stuff, and it now renders the hose pipe and head as the spring

though since the code is running every tick (dw it's client side) to find the distance between ships, it's a bit "jerky", not sure how to fix that rn
😭 🙏 thx so much this s revolutionary
tysm!
lol, would still have to rewrite stuff if i ever release it, cause it's on 1.18.2 and vs2 is dropping support for that version :(
not sure, the codebase is really old and outdated
wait cw beta is released? (that uses physx?)
I think yez
sheesh i'll check it out
okie
you're probably using wrong ship transform
you need to use render transform
THANKS! <3
Zpreemg
resuming: landing gear
I plan to use it for airship landing 
i may can use this for spaceships like on ksp
funni spring stuff
Those be constraints?
yessssss i love d6 joint
Physx?
yeah
Yeah
This is precious
🥹
the vehicles API? i don't think so
awww 😔
vs addons prob can't use it then
it wouldn't be of much use anyways, because in VS we link ships with joints, but i don't think the vehicles API uses joints like that
idk, i don't even understand what I just said
Tomato and Endal seemed pretty interested in it
Ilovethis
Zpreemg
what mod is this?
Isnt something like this in supplementaries?
